Diablo® III

crafting... i think items should break

so in the past, legendaries were terrible. so blizz made them better. excluding the ones you craft.

all the legendary patterns are very bad. all the materials are worthless. fiery brimstones should have value. gems cost more to craft than they are worth.

the legendary patterns obviously need work....

i think items should have chances of breaking... i've played other games, and it worked out well. sure, some people got pissed, but they knew the risk. it could be a gem sink, a gear sink, and material sink.

maybe give gear a chance to break if gem is removed. that or give gems a chance to be destroyed when removed. one of the 2, or both.

maybe crafting legendaries should have chance of failure. even if there are good patterns: the patterns, and final product will drop in value very fast with 100% success rate.

there's too much gear, too many gems, too many mats, and too much gold. too much of everything. gear needs to break forever. the higher the risk, the higher the reward.

if there is no reset, where will this game be in 5 years? 10 years? gear needs to break, or lose strength... something.
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no not gonna happen
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I agree that items should break at some point but only at expense of having a chance to bump its worth higher. So its like refining in a way

Kindly check out my idea as well.

http://us.battle.net/d3/en/forum/topic/7199402346

Thanks,
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