Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
The firewall traps in The Keep Depths do way to much damage, it must be a bug. Compared to other traps it's imba.
Giant cleavers (that would one-shot anyone irl) in late Act 1 = 400 dmg (lol?)
Firewalls in act 3 = 25000 dmg per tick (wtf?)
Either fix the firewall damage or buff the other traps. It makes no sence the difference is that great. I'm suprised it has not been fixed yet.
I don't think it's bugged, I think it's just horribly imbalanced for whatever reason.
people die from them not because they see them and purposely walk into them, everyone knows they hurt too much, sometimes you are running across and one just pops out randomly or you are killing something near one and just barely touch it. there are also latency issues and elites affixes that can cause a silly death. the fact is they are extremely imbalanced compared to all other environmental traps/hazards in the game. they should fix the damage to be in line with everything else, whether that means nerfing it or buffing everything else.
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.