Diablo® III

Locust swarm stops to work after moving away

Locust swarm stops to work after moving away more than 1 screen.

I used my 98k clean gear at fields of slaughter (without follower/summons at all) in two ways:

1. I used locust and walked around the pack of mobs to see how much % of it dies. I concluded the test around 15 times. It killed ~98% of mobs. 2% survivors were those big tremors.

2. I used locust on a big pack and then jaunt + stalker'd away from it. Number of mobs killed: 5%

That means if you walk more than 1 screen away - the locust stops to work. That goes against the casual logic*, however from programmer's point of view it's simple = conserve server's resources. Yet I report it as a bug, because the user's gameplay should be unhindered in such a way (imho).

If locus worked as it's supposed to, then paragon/legendary farming with pesticilence build would be so amazing....

(*) if I cut myself with a knife and go to kitchen it doesn't mean I will stop bleeding. I will keep on bleeding until my body fixes itself.
Edited by Tommy1337#2788 on 11/26/2012 12:28 PM PST
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