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To address pigionholing they should just halve monster HP and increase their damage by at least 50% AND bring back enrage.
Keeps CM scubs out of mp10 or any scrubs who just stacks ar and armor in lieu of DPS out
Right now a 10K DPS CM or dreadnought barb or any other class defensive spec can BEAT mp10 for about 35m.
Makes Archon and high DPS other specs/class viable in MP10.
And yeah all range spells need at least a 200% buff to compete with archon and CM.
Edited by Aimless#1700 on 11/29/2012 2:44 PM PST
As an Archon wiz I do MP8 carries with another CM wiz and MP10 runs if a team of friends is online. When Archon wears off I refresh it in less than 10 seconds if fighting SB/ZK or Ghom/Exe. This puts me in Archon mode longer than being out of Archon. When fighting SK/Mag my dps is sufficient to simply DPS with WW and Electrocute and save Archon for spawned skeletons and thralls.
Maybe someday I'll follow Jellz's suggestion and fraps a run and post it on Youtube.
Here's a guy solo mp10 ubers...not CM or Achon
That's quite impressive. Sadly, CM procs quite well from Ray of Frost and would probably make a decent addition to his build for refreshing DS and TP.
@ Nanji - The problem is that you aren't the one doing carries, your CM friend is. You're just providing DPS. I'm sure your CM friend could do the carries without you, and I'm 95% sure you couldn't do them without him (your stats and mine aren't drastically different)
But yeah, basically 2 specs: Archon and CM. A bad CM can still kill just about anything, given a long attention span and 2.74 APS. A bad archon will still run MP0-1 really fast but will die at MP3-4. A top CM can kill anything and is only really challenged by a few combos and fights. A top archon can do MP6 or 7 smoothly.
My response was an answer to 'what to do when Archon wears off'. Yet I think you bring up an interesting point of discussion: What value does an Archon (or any other DPS) bring to a carry team?
While I agree that CM is an absolute key component in the carry team I also believe that a smooth carry team also has the DPS side of the equation solved because that's never a guarantee with whoever you are bringing along. Admittedly I'm speaking from a point of view of someone with a fragile ego (myself) trying to prove my own self worth, so that comes with a grain of salt. :P
I know for a fact that there are CM wizards who carry 3 at a time so there's no question about that. Would it be as seamless or easy without a guaranteed and proven DPS? I don't think so. Just last night we ran 2 groups through who were mostly dead the whole time, especially against Mag / SK. Could the DPS be anyone other than an Archon wizard? Definitely; add any other high DPS player and you've got the team setup. My point is that it's possible to be consistent high DPS as an Archon despite the long cooldown of the ability.
Just as food for thought the reason I call it a team and say, "we" is there's more than just guaranteed DPS I bring. I'll start an MP8 game while my friend looks for a couple people to bring along. I clear Woods leaving only elites up. If there's a pack I generally kill all but 1 elite (unless it's health link, I've made that mistake before) and try to position them as a group outside one of the 2 dungeons there. I also locate and setup the KW and make sure we have another elite group (or even two if time allows) available somewhere if the occasion calls for a refresh. Once everything's staged we've usually got a couple folks set to join and everyone joins up on a pre-staged game. At the end of the run we go through and finish off KW and whatever left over elite groups are positioned, just to sweeten the carry experience.
Essentially it's a smooth positive experience for anyone who comes along with us which is my goal. Key components for this? One CM wizard and one DPS working well in tandem seems to be a great setup. :)
Agree but that's only because his build is setup for DPS and not for both (Tank/DPS).
Not sure why people keep assuming archon is only good up to mp7... MP7 is a joke no matter what build you use.
I switch b/w CM-Archon and CM- explosive blast depending on how my fingers feel. The only difference b/w two build is the farming speed and it's not much of a difference.
You tank when archon wear off brutha.
Archon two man and solo MP10 uber
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