For my character -->
Frenzy build - OP:KS, Frenzy:Maniac, Revenge:Best Served Cold, marauders rage:
Char sheet damage with full buffs -- 312700 (revenge, OP:KS, maniac, marauder's rage)
Frenzy fully charged DPS - 518K
Char sheet damage, full buff (no revenge) -- 281973 (OP:KS, maniac, battle rage:fray, WotB)
Damage with +20% crit (hotA) - +31K --> 313719
Hammer spam DPS - 1273K
So what are your thoughts on ways to maximize Frenzy and overall damage in a no/low fury spending build? Did I miss something here, or is there no way to beat BR:into the fray, Frenzy, Hammer, WotB, and OP:KS together? Is there another combo of 4-5 skills and passives that can do more sustained single target damage, or offer better utility options than HotA build? Both builds have 1 slot open for rend, but the frenzy build actually has two free slots (probably to be filled with WotB:Insanity + rend). Do you need bash:punish as well? This seems pretty terrible though...
The frenzy build actually has better AOE damage between revenge and likely rend, both with more +damage from skills affecting them and quicker overpower refresh. So maybe they are balanced in that way... but pick a different rune for hammer at the expense of ~200K dps, and that advantage disappears.