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One way we could improve crafting and make it comparable to finding loot is to give an additional to purpose to crafting plans after you have already learned the recipe. How many times have you received a recipe drop only to discover you already know it?
What if these already known recipe plans granted bonuses if the good old smith learns them again? For instance, it could improve the likelihood of higher rolls, likelihood of unique (in the sense of special) rolls, or yield a small chance to switch out affixes. Etc.
It sounds like a good idea. Another way to improve crafting would be to have a real XP progression on the blacksmith. The more item you craft, the better he becomes in crafting this particular type of item.
For example, let's say I have a few plans for wands, and I craft a lot of wands, then my blacksmith will XP in wand crafting, and become more and more likely to craft wands with higher rolls, or even developp some skills (specify some rolls -to be added to 4 and 5 affixes plans for example-, add gem slot to an existing item, etc.)
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