Ok, getting bored of farming keys and ubers at high MP so I'm going to try this out. I'm a Natalya's Wrath DH so Discipline is not a problem and will change how I build this up. At 30 disc I can keep Shadow Power up 100% and vault every 2.5 seconds with legacy Nats set bonus alone, so I think I can skip Nightstalker and the Templar.1)
That said I do a couple question for you.
1) I notice in your active skills there's no hatred generator...does Vengance + Bat take care of that? If so I may drop Bola for Fan of Knives.
2) Demolition vs Rocket Storm: Could you define "higher DPS" please? Depending on my helm I do 113K(exp gem)-119K(3.5%CC) unbuffed.
9 Hatred regen per sec + Veng. globes more than make up for the lack of hatred generator. FoK + SoJ = one shot (or close) elites on mp0. I've never felt the need for a Hatred Generator, Shuriken Cloud seems to be a better fit. 2)
Choosing between the two is tough. I would say try them both out, but i find that unless you are at 125k+ dps (unbuffed, with SoJ, exp gem in helm and Hellfire ring all equipped) you are better off with Demo. Even as you get closer its a tough call, because Demo shines in Keep Depths, which is the bread and butter xp zone of Alk runs anyway. I feel that with a bit higher APS and overall dps (probs need a 12XX dps, 2os, 1XX dex Manti) that Rocket Storm will be the go to rune. Radelon
- I think I'm with you on the Inna's Belt thing at this point. The problem is we use SoJ and Hellfire ring (this is an xp farming build afterall) so that really makes it hard to use Nat's Mark. Because of that we are going to use Nat's boots and chest, meaning the only way we can go with Inna's two piece is with belt and pants. I've looked at 5+CC, 7pickup radius Nat's helms though, that may be the way to keep 130 dex bonus and use Witching Hour. But id rather buy a CC Mempo that will work no matter what build or MP level im playing on. Just a more sound investment. Everyone saying they can get more XP/hour with other builds
- Hey thats great, it's good that we can have these 'tough decisions', because it means there is a bit of build diversity. That said, just from a logistics standpoint I find it very hard to believe that a Multishot or Ball Lightning build has a 'higher potential' for xp/hour than this build. Why? Because with Strafe we never have to aim, we never stop to shoot, we are always moving towards the next mob, and there is no downtime for Elites. All other factors can probably be considered even (vault + TA as our means of speed), except that this build can Shadow Step for faster move speed while attacking. Again this is all theoretical, and solid players with great gear will fly through an xp speed run with a handful of viable builds.
I played 60 Paragon Levels worth of farming with HA + Multishot or BL, and i can say that this build is just more fun... For me, anyway.