Diablo® III

Hall of Godly Barbarians 2.0 New Calc

@Det0x

You bring a very interesting question in how DP factors in block% to their EHP calc. The SS adds 1137 armor and 75 AR to your total plus any armor from any net str gain over the EF. It also has 5% DR to melee which DP counts 1/2 toward your ehp.

Given all that, it looks like your EHP should increase about 32% not counting block, but it's actually increasing about 89%. If block was fully effective, your ehp should increase 1.32/.66 -1 = 100% increase. So block isn't fully effective but is mostly effective in the formula. This is a rough estimate since I don't know the stats of the EF, but should be in the ballpark. I also don't know if red dmg vs elites is included in ehp.

What DP probably does is assume a certain level average incoming damage and bases block's effectiveness on what leak's through if the block is effective.

I'd be interested in testing this a little further. Baller, Nikeboy, powpowboom, Crypter, and any other godly S&B, can you at some point post your EHP with the stormshield equipped and with a 2nd weapon equipped? I want to see if I can derive what incoming damage DP uses for block purposes. If they haven't changed their formula in a while, it may be outdated with the new MP changes. Block is more effective with low level attacks and less effective with high level attacks.
Cel..using d3rawr

My unbuffed (raw) ehp without the shield is 812769.69

With the shield, i'm at 1.3mill

So that's a 500k drop. It's very significant.

Also interesting to note: Here are my EHP increase stats:

+1 Strength +175.96 EHP (+0.01%)
+1 Dexterity +534.32 EHP (+0.03%)
+1 Intelligence +177.31 EHP (+0.01%)
+1 Vitality +1548.85 EHP (+0.09%)
+1 Armor +175.96 EHP (+0.01%)
+1 Resist All +1773.13 EHP (+0.1%)
+1 Life Bonus % +12155.49 EHP (+0.72%)
+1 Block Chance % +23797.38 EHP (+1.41%)
+1 Block Amount +0 EHP (+0%)
+1 Melee Reduction +19327.54 EHP (+1.08%)
+1 Ranged Reduction +17066.81 EHP (+1.01%)
+1 Elite Reduction +19747.71 EHP (+1.09%)

So for example, my crappy 28% block shield is really holding me back. If i can get a 34% block shield, my EHP goes up 142k
The block amount is giving no benefit for extra block amount. What d3rawr looks like it's doing is assuming a successful block stops any attack regardless of how large the incoming attack is. For the higher MP levels, this is probably a bad assumption. If DP is doing the same thing, then the value of shields might be overinflated in their EHP formula.

Can someone email the DP administrator and see what they're doing with block in their EHP formula?
*edit*

You were talking about the ehp value on diabloprogress and not "Net_EHP_score", then it all makes sense :)

Anyway here are my fury and stormshield --> http://i.imgur.com/39KKv.jpg

Rest of the gear is the same between those 2 scores.

http://www.diabloprogress.com/hero/det0x-2856/dtx/432203

@ acrimonious

Looks like even a cheater ban be jelly on other guys gear ? Now enjoy your ban.
Edited by Det0x#2856 on 11/29/2012 4:07 PM PST
Posts: 6,854
Det0x cares too much about a score he needs to pay for. Might as well get his money's worth. I think it's cute your only response is to call me a cheater based off of another jealous player's effort to discredit me after he was summarily proven to be wrong about me in the first place.

Keep paying to win just for a score. I mean, it seems to be the only thing you got going for you at the moment.
Edited by acrimony#1561 on 11/29/2012 4:19 PM PST
I'm ready to do a more precise calc on Det0x's gear. I was estimating before.

EHP using EF ~1.24M

EHP using SS 2.31M

Increase is 86% in EHP.

Armor with EF = 6,546 Mitigation = 6,546/(6,546 + 3,150) = 67.5%
Armor with SS = 7,706 Mitigation = 7,706/(7,706 + 3,150) = 71.0%

AR with EF = 782 Mitigation = 782/(782 + 315) = 71.3%
AR with SS = 857 Mitigation = 857/(857 + 315) = 73.1%

Total Mitigation with EF = 1 - (1 - .675)*(1 - .713) = 90.7%
Total Mitigation with SS = 1 - (1 - .710)*(1 - .731) = 92.2%

Increase in EHP due to Armor and AR is 19.6%. Increase in EHP due to DR vs melee is 2.5% (using DP's formula)

Total increase in EHP including block is (1.196)*(1.025)/(0.66) = 86%

It looks like DP is counting any successful block as completely mitigating the attack instead of just up to 4,206 average block amount for SS.

I guess shields are being overvalued in DP's EHP formula. Does anyone have any ideas on how to adjust for this or whether it needs adjustment at all?
Edited by Celanian#1548 on 11/29/2012 4:24 PM PST
11/29/2012 01:02 PMPosted by Celanian
What d3rawr looks like it's doing is assuming a successful block stops any attack regardless of how large the incoming attack is.


This is wrong. Increase the "Hit Damage" value and you'll see ehp increase for block amount again. It looks like there is another bug with block amount (not 100% sure yet). I'll check this later and post some numbers for powpowboom71's barb.
@sssd

Can you let me know what level incoming attack that d3rawr assumes when calculating EHP with a shield?

I will be gone for the weekend so no updates until I get back either Sunday or Monday.
Edited by Celanian#1548 on 11/30/2012 2:07 AM PST
Ok so here is whats going on (with powpowboom71's barb) on d3rawr.com:

53168.89 HP
7433 Armor
691 All Res
70k hit
4206 Block Amount
Mitigation 93.48% (30% class bonus, 70.24% armor, 68.69% all res)

1. without block

53168.89 HP * 93.48% mitigation = 815386 EHP

2. with block

70k hit * 93.48% mitigation = 4565 Hit after mitigation
4565 Hit Damage - 4206 Block Amount = 359 Hit Damage when blocked

72% of all incoming hits = 4565 damage
28% of all incoming hits = 359 damage

Avg Hit = 3387.32

3387.32 / 70000 = 95.16% mitigation
53168.89 HP * 95.16% mitigation = 1098751 EHP

3. with block and block amount + 1

70k hit * 93.48% mitigation = 4565 Hit after mitigation
4565 Hit Damage - 4207 Block Amount = 358 Hit Damage when blocked

72% of all incoming hits = 4565 damage
28% of all incoming hits = 358 damage

Avg Hit = 3387.04

3387.04 / 70000 = 95.16% mitigation
53168.89 HP * 95.16% mitigation = 1098842 EHP (+91 EHP)

4. with block and warcry / impunity

Mitigation is now 94.27% (30% class bonus, 70.24% armor, 72.48% all res)

70k hit * 94.27% mitigation = 4013 Hit after mitigation
4013 Hit Damage - 4206 Block Amount = 0 Hit Damage when blocked

72% of all incoming hits = 4013 damage
28% of all incoming hits = 0 damage

Avg Hit = 2889.36

2889.36 / 70000 = 95.87% mitigation
53168.89 HP * 95.16% mitigation = 1288113 EHP

5. with block, warcry / impunity and block amount + 1

70k hit * 94.27% mitigation = 4013 Hit after mitigation
4013 Hit Damage - 4207 Block Amount = 0 Hit Damage when blocked

72% of all incoming hits = 4013 damage
28% of all incoming hits = 0 damage

Avg Hit = 2889.36

2889.36 / 70000 = 95.87% mitigation
53168.89 HP * 95.16% mitigation = 1288113 EHP (extra block amount doesnt increase ehp because the hit damage after mitigation is already below the total block amount)

6. with block, warcry / impunity and block chance + 1

70k hit * 94.27% mitigation = 4013 Hit after mitigation
4013 Hit Damage - 4206 Block Amount = 0 Hit Damage when blocked

71% of all incoming hits = 4013 damage
29% of all incoming hits = 0 damage

Avg Hit = 2849.23

2849.23 / 70000 = 95.93% mitigation
53168.89 HP * 95.93% mitigation = 1306255 EHP (extra block chance still increases ehp when block amount doesn't)

So no bug but the default hit damage is too low for chars with high mitigation values.

edit: Forgot to remove the extra armor for the no block calculation but that doesn't change the fact that extra block amount gives no additional ehp when hit damage after mitigation is below the block amount.
Edited by sssd#2577 on 11/30/2012 4:46 AM PST
Hall Score: 58,242.15

DPS Score: 188.25
EHP Score: 102.19
Sustain Score: 1.81
Move Score: 1.12
Paragon Score: 1.50

update
updated

Hall Score: 66,900.94

DPS Score: 213.15
EHP Score: 104.68
Sustain Score: 1.71
Move Score: 1.24
Paragon Score: 1.42
Hall Score: 66,231.87

DPS Score: 194.37
EHP Score: 102.56
Sustain Score: 1.79
Move Score: 1.24
Paragon Score: 1.50

http://www.diabloprogress.com/hero/slayer-6134/Slayer/19046400
DipSpit and Joch updated and Slayer added!
celanian, does your sustain score take into account passive skills? For instance, if someone has bloodthirst as a passive, then they will have an additional 3% life steal. diabloprogress does not reflect that in its stats though.

Or are you purposefully ignoring this since it is a "free" option to barbarians and therefore not representative of gearing even though it truly a representation of "godly" capability? The reason I bring this up, is that one can easily go a higher DPS route by picking weapons that don't have LS on them, or switching to a WH belt... and then use bloodthirst as a passive to regain back life steal (if they need it). They would net a higher ranking, but it's really just playing the system.
Passives are not included in the formula. Only raw unbuffed numbers from Diabloprogress.
Cool thread, Celanian. I recognize your BT from the thread discussion we had on the demon hunter forums.

I'll run my barb through the formula when my profile gets updated, it's still not showing a couple items.
Posts: 3,934
View profile
can i get a calc?

also, questiong....i have a ruby on my helm...does that count against me since i could have a Purple on?
@KingBenjamin 41,841

@Beast

The calc can be used for the current DH formula as well. Tomaka has set it up so it automatically recognizes the class and uses the proper class specific formula. I will probably setup the DH hall in the next couple of days.

Rubies in helm are treated exactly like amethysts.
Edited by Celanian#1548 on 12/3/2012 10:09 AM PST
Posts: 3,934
View profile
@KingBenjamin 41,841

@Beast

The calc can be used for the current DH formula as well. Tomaka has set it up so it automatically recognizes the class and uses the proper class specific formula. I will probably setup the DH hall in the next couple of days.

Rubies in helm are treated exactly like amethysts.


thanks for quick response....
@KingBenjamin 41,841

@Beast

The calc can be used for the current DH formula as well. Tomaka has set it up so it automatically recognizes the class and uses the proper class specific formula. I will probably setup the DH hall in the next couple of days.

Rubies in helm are treated exactly like amethysts.


I tried to run the demon hunter, but it says "bad class" error.

Once my barb profile updates, I'll run the formula for that toon as well.
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