mp4 = ~1mil exp per min, mp6 = ~700k exp per min iirc..
On mp1 you have 400mf (11.50)
On mp10 you have 625mf ~(12.3625) +7.5% I think this is more around +6.5% because the act 3 alkaizer focus's on whites compared to act 1, 2 runs and thus does not benefit affix buff on the guaranteed drop.
MF %6A %5A %4A
0 10.28 30.52 59.21
250 11.02 31.89 57.09
400 11.50 32.78 55.72
1000 13.80 36.84 49.36
The effect that MF has on increasing the number of possible affixes on rare items appears to be minimal and close to neglible for the standard elite drops. It does, however, appear to have a prominent effect on the NV rare drop.
Nominal chance = Base chance * (1 + (X/100))
Base chance = nominal chance at 0 MF.
X = MF %
If farming for efficiency I would suggest that anything over MP0-MP3 is probably wasting your time depending on your dps.
You could do 2 runs of MP3 in the same time it takes to do MP7. MP7's bonus XP + GF/MF isn't twice MP3. Especially if you already had a base GF/MF which at plvl 90, you're wasting your time.
Edit: As far as a fun factor is concerned, I push the MP level as high as I can. Tearing through mobs is fun for about 5 mins. Then I get bored.
My model is 4.5 per elite pack and 30% * Bonus drop % + 10% from whites.
1/1000 base chance for orange drop.
1/5000 base chance for set drop (arbritrary number to attempt to correct for 'missed' rolls where there is no set drop available for the base item on successful rolls)
I'd say its more about your perception and expectations. If you want mindnumbing boring farming at MP3 because the calculations deem it to be more efficient, be my guest, but don't start complaining that you don't find anything after 20 runs.
If you start a party and own the place in MP7, with lots of lolz, you won't be complaining that you're not finding anything in the end. Because you're having fun.
I want my drops to be a welcome suprise, rather than it to be the purpose of playing.
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