I'm talking Stomp that pulls the entire screen of monsters. I'm talking demoralizing cry that makes every monster do 90% less dmg. I'm talking Call of the Ancients adds who follow you permanently, not for 20 seconds.
Damned ! Totally !
Topaz could become a new defensive gem, with for example 300 AR. 300AR or 100% Crit dmg - that'll make people think.
Again Totally !
Too many legendaries still lack the "wow" factor and don't allow to build around them
Sure, and there is just not enought good legendary, with unique affixes. End games setup are all made of the same gear, regardless the class (ok there is tiny difference :p). moreover because there is no attribute limit to equip items.
We reaaaaally need 2 times more good legendary. That is one of the MAIN interest in diablo series. Unique Items. I don't understand how this was not the main interest of developers. How they could wait 1.04 to begin...
Leave 60+ legendary drop rate where it's at. But also allow below-60 legendaries to drop as well.-----How about a lvl 30 helm that adds 50% movement speed and has 0 stats. How about a shield that generates 1% MF per second up to 200% above the cap?
That would also make people hink for really special build. Or just for the fun !
make every area as good for farming as Alkaizer areas.
A lot of the actual game mechanics existes to push us to clear act instead of doing boss run. But actually we are doing Alkaizer run or at least Act3 run. The key and the boredom (after several day of doing the same thing) of act 3 are my only reason do do some act 1 and 2. Now that I have the infernal machine pan, I don't do act 4 run.
So, as Op said, make every area as good for farming as Alkaizer areas. Increase monster density every where else. So we'll clear from act 1 to 4 in an open world ! Damned !
I should be able to get a little less loot in 5 Azmodans than in an average 10min Alk run. That's called options. Go beyond that. What if I want to spend an hour to clear full act and kill Azmodan with a stack of 30 NV?
Give us reasons to kill bosses. How about Maghda sometimes drops top gems? Or Siegebreaker sometimes drops a material required for socketing. Or Diablo drops guaranteed lvl 63 legendary at 50 NV?
This goes together.
I don't know how this can be done, in order to avoid indefinite boss run for these new boss rewards. It's about balance on the odds to get them I gess. If on 1000 run of boss with 5 stack and (1000*(BossRunTime)/(AreaClearTime)) runs of areas clear I'll have the same quantity of rewards, but differents type, I'll do both.
About a open stack system, up to the number of the elit in the game, i don't know. Only if the additional stack give ponctual bonus as during a boss kill. For sure not with additional adventure bonus every stack.
For all the rest, they are interesting propositions, that maybe the devs would like to see them ^^
I don't give credit to the Op because of 100 paragon, but for these propositions than can bring diablo to DIABLO. But, nevertheless : Congratulation for the 100 !
7. Provide incentives for starting new characters. Hellforge, bonus items on first boss kills, imbue, socketing, etc, did wonders to give incentives for players to roll new characters
Obviously ! I lvlup a lot of chars to hell for this forge and socket quests !