I always found that the beams never belong in the game in the first place.
I mean, instead of giving the monsters super power like arcane magic attacks blizz decided
that the super powers would appear from the ground. I always found that concept weird and kinda of botch-up.
I mean the fire or arcane or poison should not come from the ground but from the enemies weapon right? Or like the way wizards attack from their hands or wand? Why big green spots cover the ground and then wack beams appear out of nowhere and spots of fire....
11/28/2012 07:12 PMPosted by strangerI haven't ever died to any arcane beams in my 500+ hours play time. Seriously, it is one of the easiest affixes to deal with, just kite a bit and stop crying kid
11/28/2012 07:41 PMPosted by Omegaarcane + horde = HOLY SH#!@
I think they could use a nerf and when you have illusionist mobs that can all throw one out it gets a bit ridiculous.
You could always get some arcane resist gear...who wants to do that though right?
Also, sometimes they seem to get thrown out faster than normal and spin faster which I guess is the fast affix mobs get sometimes.
Two questions though...
If I am not able to occupy the same physical space of another mob or a waller affix, or some other created ability of this nature, then why can an arcane totem spawn inside of me? Or two of them be spawned in the same space for that matter? It doesn't relate to the rest of the physics in the game?
And if time bubble is supposed to slow enemies and their attacks, why doesn't it slow arcane totems and mortars or any number of other things that it should?
I think there are a few broken game physics and ability bugs that need to be brought to blizz's attention.
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