- Bone Chill
- Time warp
- Glass cannon
- Spark flint
- Force weapon
- Arcane Dynamo
- Cold Blooded
- Improved Archon
- +%Dmg to elites eg SoJ
eg Glass cannon + fw + sparkflint + Cold blood + Improved +SoJ =
Hi all, these tests were carried out with a low dmg weapon and +min dmg rings to guarantee min=max dmg.
1. Arcane Dynamo
The 75% additional damage is ADDITIVE to your other buffs. Meaning If you have Glass Cannon on, the attack will do 1.15+0.75 = 180%. Rather than 1.17*1.75=201%
This is most significant when you have lots of dmg buffs (GC+FW+Spark)+42% dmg
Dynamo will boost this to 1.42+0.75=217% -> An effective boost of 53% dmg rather than the misleading 75%
Arcane dynamo also doesnt not proc when you pop Arcane destruction on Archon.
Arcane destruction does 1600% WEAPON dmg. Not sheet DPS. Assuming 2 APS, thats only 800% sheet dps on blast.
Improved Archon's +25% is Multiplicative. 1.25x 300% x sheet dps.
3. Cold blooded
Also multiplicative. 1.2x sheet dps x spell
For sustained dps (eg ubers)
Improved archon over 15 sec is 15sec beam+2arcane blasts [300*15+ 115*2]*1.25 = 5912.5% Dmg
Arcane destruction archon over 15 sec is 1600% weapon+15sec beam+2arcane blast
@2 APS = 5530% dmg
@1.354 APS = 5912% Dmg
- Improved Archon > Arcane destruction if you are > 1.354 APS
- Dynamo is additive to "Damage increased by Skills" like GC or FW
- Improved Archon and Cold Blooded are multiplicative to sheet DPS