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Hey guys i made a video showing the difficulty differences between all of the monster power levels with killing azmodan.
I show the Hp differences and time to kill differences!
Check it out, hope it helps show you the difference
Edited by xBloodyBunny#1971 on 12/5/2012 11:04 AM PST
Just timed mp0 mp5 and mp10 with my tank build
0- 19 seconds only 26.3% the effeciency of your build
5- 1 minute 39 seconds, 40.4% of your effeciency
10- 8 minutes 25 seconds, 93.1% of your effeciency
Its very interesting to see how a tank build scales in comparison to a DPS build. I'd never noticed this pattern before. I think this is largely due to me being able to attack Azmodan at all times with facetanking, while there are some things you can't afford to get hit by sometimes such as the meteor and and the blood pools. However, in lower MPs Damage is really all that decided the factor since you could kill him so quickly and his damage output was marginal.
regardless it can be seen that as far as the builds go, DPS is always more efficient, however it stands to reason that in MP11, if there were such a thing, I might actually be able to do it faster, with under half your DPS!
this might be very applicable to Ubers fights, since they are carbon copies of bosses with changed names. A tank with not necessarily high DPS might be a very safe thing to bring along in a fight since it will be only a 20-10% difference in efficency than a DPS cannon and will guarantee survival.
It would appear that DPS builds are linear, with the DPS as the slope, and defensive builds are more exponential in nature, with a slope that grows with the enemies' difficulty.
Edited by november1093#1906 on 12/5/2012 1:54 PM PST
As long as you have enough EHP to survive multiple hits and your LS/LOH combination is offsetting the the incoming damage, additional tank stats could be devoted to dps.
says the most balanced character on the server, like it's nbd
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