Diablo® III

CM/WW 71.5% cc 2.73aps worth it?

I'm honestly thinking of rebuilding a max crit cm/ww wiz. I'm not sure if its worth it though... your thought? 2pc nats legacy (ring+boots) and 2pc new nats (ring + helm) will be required.
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Probably not. The increase in CM would result in an extremely fast recovery rate of your diamond skin ofc, which would be highly beneficial to your surviveability.

On the flip side though, legacy nats is going to hurt your mitigation by a supreme margin. Off the top of my head I dont think it'll be even close on an 'effective absorption per second' basis.

Lets just theorycraft a little...

A)

850 AR
5000 Armour
55cc
2.75 aps

vs

B)

700 AR
4500 Armour
71.5cc
2.75 aps

Single target estimations...

Case A would be approx 0.65 novas a second.

Proof
1 / 0.65 = 1.54s per nova
( 10.2 - 1.54 ) / 1.54 = 5.62 CM/s needed
2.10 * 6 * 6 * 0.125 * 0.55 = 5.20 + EB + Shards + Nova ~= 5.62

so
( 12.75 - 1 ) / 5.62 = 2.09 seconds per Shards cast
10900 / 2.09 = 5215 aborption a second
89.55% mitigation
5215 / 0.1045 = 49900 effective absorption a second

Case B would be approx 0.775 novas a second.

Proof
1 / 0.775 = 1.29s per nova
( 10.2 - 1.29 ) / 1.29 = 6.91 CM/s needed
1.975 * 6 * 6 * 0.125 * 0.715 = 6.35 + EB + Shards + Nova ~= 6.91

so
( 12.75 - 1 ) / 6.91 = 1.70 seconds per Shards cast
10900 / 1.70 = 6410 absorption per second
87.22% mitigation
6410 / 0.1278 = 50161 effective absorption a second

Lawl. Its a wash on defense. Slight increase on offense.

Note: I'm assuming 0.000s response time by doing calculations of this nature however. In game EB and Shards wont respond exactly as they are available and may skew results. There may be no increase in dps in the second case if EB cannot be cast any faster than in the first case even with more CM procs per second due to response time of the hotbar.
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