from what I've observed, the +%damage to _____, on several items cancel each others out,
hence why when I equip my Arcane SoJ, I take arcane damage on occasions, but when I put on WKL with it, I stopped seeing the arcane reflected.
my personal 'break-even' point is what applies to me, in terms of breaking even, meaning the HP pools stands still while attacking RD.
How do you know it isn't so, when you're a self-found player (kudos) and have not been to MP10, let alone test them.
The flaw in math when it comes to RD, is because each pack you encounter, has a different set of armor and/or resistance, thus the damage they intake is different.
Math can't trump experiments and observations.
That's why there's so much arguments over any math-based discussions.
They simply can't agree that they're All wrong.
Look out! They've been circling for 6 months.
I used to do math too a couple months ago, until I realized it's a trap that will walk you circles, and does nothing to improve your progress of the game.
One can't evolve unless he leaves the trappings of 'logical thinking' behind.
- Sustain can't beat EHP when it comes to defensive, you need an equalized balance of both.
Having a massive amount of sustain and low EHP and you will still die, while having extremely high EHP and NO sustain, you will survive better.
- Idk how [Fast] works with RD, but from many monk experience reports and observations,
Fast increases the damage of the Reflect. Health Link returns more RD because as you attack one, you're damaging all 3, because their healths are connected. Illusionists also cause the Illusions to carry a small Reflect Damage, (unless recently hotfixed) and they all do a fraction of the elites' damage.