The Prayers of Saints
[Combined Community Skill Balance Suggestions]
(excerpt #23 from Academy Monk Guide)
- this is the professional visionary patch note and balance request,
posted at the request of Community Manager Vaeflare (thank you)
and shall be reviewed and suggested to developers.
- After interviewing over 300 research groups of monks in US and EU regions,
from all gear and skill levels, throughout the course of 1.0.3 to 1.0.5.
those of whom have achieved 700 hours each, and having played both softcore and hardcore.
we have created a compilation list of skills,
that we would like to be adjusted in order to balance the monk class.
We invite you to notice these analyzed suggestions,
for the increase (buff) as well as diminish (nerf) to the listed monk skills,
Which will ultimately balance this class for both pve and pvp,
as well as align with the true lore of a Monk.
To ascertain that all skills are used equally,
and not one rune is more dominant than any other.
To give each monk balance, synergy, and the pursuit of build variety.
The damage of the 4 spirit generators should be increased to
Fists of Thunder : 110% (same)
Deadly Reach : 120% (increase)
Crippling Wave : 130% (increase)
Way of the Hundred Fists : 140% (same)
to follow an ascending pattern, and to balance out their attack speed modifiers from fastest (FoT) to least fast (WoTHF).
Fists of Thunder
holding shift and holding mouse click, now allows you to stand still and attack without teleport.
increase static duration on monsters to 7 seconds.
grants 15 spirit per crit (same), increase movement speed by 7%
2nd strike now generates a chain lightning that bounce to 2 targets, 3rd strike now generates 4.
All chain lightnings deal 77% damage.
to match the runes such as cyclone and faith in the light, loaded for bear, thrive on chaos, improved archon, etc.)
- increase base damage to 120%.
(this rune is kite-oriented, thus needs to be given immobility chance to promote the build variety of the kite-monk)
Change damage type to poison, and cause enemies to take 60% damage as poison over 3 seconds.
Increase 3rd hit's damage to 177%.
increase spirit generation on critical hit to 12.
Increase range by another 6 yard for every strike. To define the meaning of 'strike from beyond'.
- increase base damage to 130%.
Mangle is a single purpose cleave run, and needs to have increased damage in order to suffice.
Way of the Hundred Fists
-increase 2nd strike's proc coefficient of each hit, to 15% from 9%.
perfect, no change.
possible suggestion : increase the dashing distance of Fists of Fury, to match that of Thunderclap.
increase extra spirit generation chance to 25%. Heal for 7% of damage done by Spirited Salvo. Change damage to Arcane.
give 2nd hit a beam that travels half the length of the 3rd beam for 150% damage, fix the bug that doesn't proc SW even on the 3rd hit.
Increase the 3rd hit's damage to 300%. Up from 250%.
Change damage type to Cold and slows enemies by 30% for 2 seconds.
Lashing Tail Kick
increase all Lashing Tail Kick damage to 350%, up from 235%.
Fix the bug that currently causes Spinning Flame Kick to not refresh Sweeping Wind.
- increase all base movement speed by 10%. Increase damage to 125% from 85%.
reduce spirit channeling cost to 7 spirit from 8.
Wave of Light
- lower spirit cost to 70 from 75. Increase damage to 700%, up from 390%.
Reduce Knockback chance to 35%, down from constant 100%.
(the current 6 and 0.5 does not suffice.)
increase the chance elites will miss to 70%, up from 60%. Reduce all elemental damage taken by 15% for 3 seconds.
Breath of Heaven
- increase healing radius to 20 yards, (up from 12 yards) increase base healing to 9k.
to encourage party support builds, and to match the range of mantras.
it can only be used once every 15 seconds, the damage needs to be worthwhile.
lower duration to 30 seconds. Down from 45.
Name change suggestion : "Temperance"
Name change suggestion : "Redemption"
To match the lore of ascending to enlightenment, thus damage is increased.
Name change suggestion : "Karma"
- increase all sanctuary's duration to 7 seconds. Casting Inner Sanctuary dispels any ground pool effect within the area of sanctuary, and prevents desecrator from being cast into it.
- increase health regen to 1777 per second.
- increase the sanctified ground's duration to 7 seconds after sanctuary. Enemies in the area take 35% damage per second as Holy.
- increase sanctuary's duration to 10 seconds.
- increase damage mitigation to 40%, up from 35%
- increase damage gain, to 15%.
combine Way of the Falling Star, and Soaring Skull, into 1 rune.
-- increase your movement speed by 30% for 3 seconds, while slow enemies movement speed by 30% for 3 seconds.
increase stun chance to 70%, increase stun duration to 2 seconds.
name suggestion : "Dashing Slash"
- enemies along the path of dashing strike, take 170% damage as physical, and bleed for 70% over 3 seconds. Add a 7 second cooldown to this rune. Extend its range by 12 yards, increase width radius to 7 yard.
Lore : ancient monks were able to dash into enemies and cause the ones he passed through to receive heavy wounds, in which historically evolved into the samurai's deathblow sword attack.
This lines up with Blizzard's goal of 'promoting the lore of the monk.'
- also increases attack speed by 10% for 3 seconds.
Increase spirit regain per enemy hit by explosion, to 7 spirit. Up from 5.
Explosion now has a 30% chance to stun enemies for 1.5 seconds.
But increase slow duration, to 6 seconds.
Increase after-effect's damage to 90% over 4 seconds.
-increase Sweeping Wind's Radius to 12 yard. Up from 10. Reduce Sweeping Wind cost to 70 spirit. Extend Sweeping Wind's duration to 7 seconds from 6.
also place "the" in its name to correct grammatical error.
It's currently 'Master of Wind'.
- double the proc rate of cyclone strike, increase pull distance of all runes, to 30 yards,
Increase Cyclone Strike's damage to 300%, and fix the bug that causes yellow champions to be immune to cyclone strike.
reduce spirit cost to 25, down from 30.
Remove, replace with new rune.
- Create a vortex that slowly pulls enemies into your range, delayed animation for 7 seconds while absorb in damage, then strike all enemies in the radius for 700% damage as Arcane + 300% of damage received as Holy. Name suggestion : "Deadly Enticer".
Add a 10 second cooldown on rune.
increase fear chance to 45%, fear duration to 2 seconds. Change damage to fire.
Enemies feared will burn for 50% damage over 2 seconds.
change damage type to Cold, and slows enemies by 60%.
Seven Sided Strike
- increase damage to 2777%, up from 2310%
- increase number of strikes to 12.
Name change suggestion : "Divine Blitzkrieg"
- enemies hit by seven-sided strike also have their damage reduced by 15% for 7 seconds.
- increase base damage of Mystic Ally to 50% weapon damage. increase Ally's attack speed by 10%.
increase the width of the water attack by 4 yard, and increase slow effect to 60% for 3 seconds.
increase the chance to proc spirit to 5%, up from 2%. Increase torrent of wind's damage to 15%, up from 10%, to equal the amount of one stack of sweeping wind.
this rune is currently broken and needs to be adjusted.
- increase Eternal Ally's base attack to 60%, Increase resummon chance to 100%,
and give Eternal ally the ability of a small AOE Seven sided strike - Fulminating Onslaught for 177% damage, with a 15% chance to stun for 1.5 seconds.