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They just use the cookie-cut spec thats all, they have no real understanding of the jedi order's true methods. Monks have many paths to follow!
On with the thread.
I like the idea of piller stacking / using them in succession could be pretty fun - WOL is awesome!
first strike now generates 1 chain lightning, 2nd strike 2 chain lightnings, 3rd strike has 4.
All chain lightnings deal 77% damage.
Good suggestion, but I fear this will be a bit to good. Maybe in fact 7,7,1 with first 2 strikes 7 chainlightnings with 7% wep damage and last CL (or last 2) 77% ofc.
Or do you mean CL by chaining? first strike no chain, second strike 2 chains and last 4 chains, could be an option too.
2. What I didn't like
Speak on behalf of the suggestions. Rhaal and who he claims to be is NOT important for the way of the Monk.
Edited by Green#2292 on 12/6/2012 9:15 PM PST
ahh, I see an EU disciple among us!
powerful you must be, the darkside I sense in you... ;D
if you haven't added Master Nocturnal, you should do so.
This is just the beginning of our conquest, the future is bright for the spiritual warriors yet. ;)
And also I like a peanut butter and jelly sandwich once in a while! Mmmmm mmmmmm.
You guys have been had. If you follow Raahl's threads you know this is the next incarnation of cookiness. It's quite entertaining and I enjoy it.
You do realize that Blizzard will do whatever they want to do!? 1 post from an individual's opinion is not going to have the game developers scramble around in their office in panic to change the game because a user by the name "LordRaahl" said so. If that would work then lets try this:
"Hello, I'm typing this on the side of the room that is dark. My monk spirit is weak in the dark. Though deep channeling I have communicated with many other dedicated jedi monks and compiled a list of changes that we all agree will balance the monk and bring us to the light:
____Remove Mantra of Retribution and replace with Mantra of Overawe"
See, anyone can do it. We are just sheep. Blizzard has said time and time again that they want us to play the game according to how they feel it should be played. Don't call me out on this, google it. Blizzard has maid their philosophy pretty clear. The game is an endless gear check. Now that folks are conquering MP10 it's fine time tweak the game. Blizzard has also stated the desire for build diversity. We play on THEIR servers people!!!! THEY KNOW exactly what the majority of skills are being used. As Blizzard has made clear they WILL nerf overused and must have skills.
That being said, Raahl I don't agree with your point of view or many of your suggestions, but who cares, your opinion doesn't mean anything. So thanks for sharing and getting some ideas out there. Also, any mention that you speak on the behalf of even the minority of the Monks is an over statement. I would go with a "fraction"...hmm even that may be too big.
Don't forget to edit or OP and remove the following, it's just silly:
As far as skills and spirit generators I'm not going to comment on nerfs or buffs. I don't have any philosophical or mathematical interest in the game, simply put I use FoT:TC because of the mobility and proc coefficient. The teleport is two skills in one and I LOVE it. Cyclones are a super fun visual and huge boost/help to DPS. If Blizzard wants me to start using other Primary skills buff the proc coefficient on them! If the FoT starts to proc less cyclones I'll be supper pissed!!!!
@FuzzyWuzzyLets try another format!!
When I read all the changes I smiled at the many new posibilities the changes could bring, very fun ideas and interesting effects ( specially team based buffs) , I could totally see me testing/switching different runes all over like the first time I learned the class.
Well said Colt. My thoughts exactly. Now sush before they figure out what's really going on -_-
your first post claims that you have interviewed "over 300 research groups."
given minimum amounts: i.e., 301 groups @ 2 x people per group, you are claiming to have interviewed 602 people.
not only this, but all 602 have agreed on your proposed changes.
give us the names of all 602 (minimum!) people. all of them should then join this thread and sign off as having agreed to your proposed changes.
more likely, i believe, is that your research "group" is one person: you. these are your ideas alone.
you claim to work full time, have enough time to be a master monk, plus have enough time to write books and books worth of drivel on the forums. how do you have time for this, plus interview a bare minimum 602 people????
some of your ideas are great! but you've opened it all with blatant lies.
Edited by MrMojoRisin#6850 on 12/7/2012 4:31 AM PST
Holy-gibberish-batman, LordRaita strikes again!
Is there an ignore user function on this forum?
do we have another stalker here or what.
I smell Jelly, and its mojo is rising.
wait.. are you saying I have the mind of 600 men?
why thank you. ;D
- to answer your erm.. questions, working full time also include full time privilege on the.. computer, if you will. Surely that would stop me from logging in and talk in the game chat. :>
- I don't propose change in the research, I listened and took notes.
- after years of meditations, I am different and require very little sleep, my day lasts 20 hours. Surely that's not enough time to do anything. :o
- from 1.0.3 to 1.0.5 now, is about 4 months. That looks like 120 days. Still not enough time to do Such intense research!
- black magic bars our way, but the Will of a Raahl is stronger!
- but hey, I'm not the bad guy in this episode, I'm simply humbly doing the bidding for the system, if you will. ;)
If they fix our 2 main spirit spender nukes (kick and bells) and OWE I'd be very happy.
remove the knockback from the skill. leave it in the sweeping armada only.
fix explosive light. it is bugged and some times dont hit at all.
remove the knock back from empovered wave rune or make pillar of the ancients easier to use (its seems to have a really small AOE and the second hit takes toooooooo long).
this one is hard... I'd start by fixing resist at its core. single resists should roll higher than all resist. period.
OWE itself should give resist all from any single resist (something like 40%, after fixing single x all resist disparity).
bake sixth sense into guardian's path for equipping a shield. replace sixth sense for a dps passive.
edit: fixed some labels..
Edited by rigon#1733 on 12/7/2012 5:51 AM PST
Alright, I'm going to give my two cents oh what I feel is the weak points of the Monks and where I feel changes need to happen. Hopefully my 950+ hours (!@#$%^-) playing my Monk will lace my ideas with some level of credibility.
Flat out, brastacks what needs a buffing is our Spirit Regeneration. Monks destroy when they can combine spirit spenders. Nothing annoys me more than seeing "not enough Spirit" flash across my screen.
I think the spirit generators need some beveling out, especially with regards to more equality in proc ratios.
Mobility is another issues but I know Blizz are currentlu
I remember reading a blue post awhile back stating that Blizz were examining the Monk's speed, supposedly their vision for the Monk in the future is something more along the lines of the original class description. I think I remember reading "a blur of fists".
in summery, I would like Blizz to re-examine the way Monks, generate spirit, regenerates spirit and spends spirit. Either by increasing spirit generation (or buffing the skills that do increase it), implementing a spirit regenerations much like every other classes have (non passive skill reliant) or reduce the spirit cost of spirit spenders, do away with the runes that do so and replace with new abilities.
something like that, that's my two cents and where I'd like to see the Monks headed.
Well I can safely attest to the fact that I was not one of the ones who was interviewed by the OP, even though he did send me a friend request. I guess it must be because he then realized I don't have 700 logged on my monk =(
The biggest problem with this thread is that the suggestions are opinionated and not factually proven.
You really think Blizzard makes balancing changes in games based on mathematics by ignoring this aspect and focusing on how something feels? Its all math. And yes, it IS that simple.
So if you want to make suggestions, you should use math to prove why you are suggesting something and then you should explain it.
That is of course, if you actually want to be taken seriously.
Actually the biggest problem balance wise at this point in the game is that Barbarians don't have to switch between items or skills to change from exp farming to doing keys/ubers.
The problem isn't with Monks, Demon Hunters, Wizards, or Witch Doctors. Its entirely with Barbarians.
Now, theres many ways of solving this problem. My favorite IS buffing the other four classes and leaving the Barbarian class alone. However, you've given just as many nerfing suggestions as buffing ones, so you've hardly chosen this solution.
The other solution is nerfing the Barbarian class. You haven't even mentioned it.
So basically you're not trying to solve the problem at all. Or at least you aren't in this thread.
So then my question becomes:
With the state of the game in mind, why did you even bother making this thread?
edit: because atm, you're ideas in this thread aren't helping anyone, they're just creating friction among the Monk community here
Edited by gotaplanstan#1369 on 12/7/2012 7:04 AM PST
I think you might be smart enough to answer your own question, or are you? :)
btw, it's interesting how ppl stalk me from thread-to-thread,
focusing on meee, instead of whatever happens in the thread, haha.
Surely I don't deserve that much attention, do I.
calm yourselves, I'm not quite celebrity yet.
edit @ your edit :
- Conflict is a natural state of man,
and is the principle of change that lies within the art of war.
Edited by LordRaahl#1733 on 12/7/2012 7:09 AM PST
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