This isnt silly at all! Its actually a very nice improvement to the thunderclap tactics cant you see?, main problem of teleport is that given theres a pool of death and lazers in front and you want to stay right were you are, whilst still attacking whatever comes nearby, you cant do this well when the first strike comes ( and after the teleport you would have to get back where you were standing and repeat this in an annoying fashion). Shift affecting this means you will teleport when you want to, and you can hold your ground when you want to.
Teleporting "when you want to" is exactly how it works now.
If you hold shift you can teleport on command. If you took this away, you would always attempt to run to a given teleport spot instead of actually teleport at it unless you happened to be on the first hit of your rotation (less than 1/3rd chance due to it being the fastest animation) AND that target was in range.
All this change would do is remove another option for skillful play from the game.
You currently have to get good at targeting the ground when you don't want to teleport and targeting enemies when you want to stick to them. You also have the option of using the teleport (again with shift held) to blink out of jailer toward inanimate objects ... ect.
Note: with the "hold shift to teleport" method, you can also blink at objects that are well outside the range of teleport and move the full distance of your blink toward that object.
This function would be completely removed as there is absolutely no way to perform this action without shift+teleport.
Basically this "improvement" would turn monk play into: "am I on the first hit of my combo? if yes, teleport! if no, walk at mob or stand still.
Zero player choice 100% hoping my combo resets before jailer desc kills me.
Edit: you absolutely CAN stay where you are and hit whatever comes in front of you with Thunderclap in its current state. Simply hold shift and attack a point behind the monsters you are fighting and you won't blink forward.
No thank you.
Please try to be constructive, regardless on your differences, we must find and agreement or something, otherwise we dont deserve any opinion on this.
Im expecting more from the monk community..
My "constructive criticism" of the OP was met with "math is for losers."
Being as I have done basically nothing BUT be constructive on these forums for the last many many months ... I am going to go out on a limb and say that this thread is NOT the best place to be constructive.
If you really want to help, make a thread that doesn't insult anyone, then provide feedback when people challenge your points of view.
You seem to be a pretty good guy and I think you are just fighting the wrong battle here. There is NO reason to work so hard to create harmony in an environment (this thread) that, most likely, was made to be gigantic Troll to begin with.
Edit3: Just to be absolutely clear, if Raahl has made this exact same thread but opened it by saying:
"Hey guys, I have talked with a lot of monks and these following changes seem to be the consensus among them when it comes to what is needed for the class. What do you guys think?"
Then, when people freaked out about this change or that, he provided well thought out responses that reflected his own reasoning as well as the reasoning of the monks he talked to for the various changes.
Then we would not have had such a negative backlash.
-Druin, the happy monk