@Piffle: Yeah, I occasionally wag my finger at elites after I kill the last one in a tough fight ;-)
Regarding that Shenlong: Yep, I found it! Prior to 1.0.5, I think Kymbo's Gold (my amulet) was my only playable legendary. Since the patch, I've found that Shenlong, the Az'Turrasq, an Echoing Fury (currently in my stash), my INT-based Mempo, and the Vile Ward. And it's been in that order, too. Good times.
Regarding Cyclone vs. Blade Storm, if we could get everybody up to three stacks as soon as Sweeping Wind is up, we'd find that the break-even point for switching is around 7% CHC. It's really, really low—you're only trying to make up the 15% DPS-ish difference between the auras. So you're looking for the point at which this:
DPS x CHC x proc rate x 20% damage per tornado x 6 tornadoes
Which, given a single-target proc rate of 125% for Thunderclap, is this:
DPS x CHC x 1.5
That looks like 10%, but Thunderclap's haste factor (roughly 1.5) makes it a lot closer to 7%. I'd call it 10% to be safe, accounting for the need to build up the stack twice (which isn't tough, even at 10%). The point is, no one needs 30% CHC to make Cyclone work; people just started saying it, and now it's accepted as true.
I don't need advice, I just need your best guestimate of how far I can push this gear and build! :)
I know you're not looking for advice, but this is my take on SW runes:
SW hits many enemies. It also works when you're maneuvering, running, frozen, or not punching anyone. Cyclones hit max 6 time, single target, but sometimes wander off on their own. I remember that at about 20% Crit Chance cyclones seemed to be the better choice, just going by feel.
Also, as you note, it can take a while to get 3 stacks at 15% Crit Chance.
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