My DH decimates RD elites and I don't have to spam gloom, I can kill most of them without even using gloom. Nothing can 1 shot me, I can hit Seigebreaker with a stack of spiketraps and only lose a little health.
RD + Health Link is another match up that's extremely easy to kill.
When RD starts to hurt your toon a smart player will increase his defense. If you increase your DPS instead of your defense until RD starts to 1 shot you then your a not so smart player. Not so smart players should not be rewarded by nerfing RD as that will only make them overpowered. Not so smart players should be punished not rewarded.
If you die to a RD pack your DPS should be reduced by 5% until you kill the next 5 RD packs. If you die before killing the next 5 RD packs you should lose another 5% of your dps and be required to kill 10 RD packs without dying. If you die to another RD pack before fulfilling the kill requirement your weapon should permanently lose 20% of its DPS.
I also see the crybabies whining about the RD minions doing twice the damage. This may not be the way blizzard wanted it to work, but in reality that's a plus because that's the way it should work. The President of the USA is the most powerful man in the world. But if your in his proximity he's not the one that will physically harm you, it's his minions (aka secret service agents) that are dangerous. The minions are always the damage dealers.
Nerfing RD will be a slap in the face to every player that actually tries to win. A change of color is the only change that won't be a total insult. But even that is a really poor option, it's like telling soldiers that they have to post an Ambush sign before a battle.
I also saw it mentioned that it would cost a billion gold pieces to gear up a toon to handle RD at plus 200K DPS. Guess what? It should cost a billion or more gold pieces to be that powerful. Everyone shouldn't be able to reach that goal easily.
Reflect Damage is not broken and it doesn't need to be fixed or altered.