Actually it fits perfectly in the argument.
To explain, reflects damage is the highest damage affix in the game and no amount of player skill can prevent any of it. This defeats the purpose of having a ranged class. This concept doesn't happen in any other action RPG.
I'm sorry that some classes being able to avoid getting damaged by using skill instead of "outgearing it" upsets you. This is normal in all action RPG's.
You can play your way and stack tank gear on your ranged character and kill slower and never be in danger again. We want to play our way too -- Where skill determines a larger portion of our survivability.
False, RD requires more skill than any other affix in the game. You can't just randomly shoot at RD. You have to use the appropriate attack, you have to know when to stop attacking to health globe up. You have leave health globes on the map and know where there at. You have to know when to switch from attacking the elite to attacking a regular monster to build your health back up. You have to know how to kite to avoid the regular damage the pack does while also countering the RD at the same time.
Complaining that no skill is involved just proves how woefully unskilled all of you crybabies really are.
It takes a tremendous amount of skill to kill RD packs without using Gloom. Of course none of you crybabies will ever know what skill really is until you learn how to properly gear your character to survive long enough to actually use some skill.
Crying is not a skill.