I collected over 70 legendaries over the last 3 days and decided to identify them all at once.
About 35 of them were INSTANTLY salvaged, f.e. "legendaries" like:
Due to the most amateurish and horribly design an item-based game has ever seen, these and MANY other "legendaries" don't even have the chance to be good. It would not have mattered leaving this junk on the ground from the beginning.
The other half of them I considered to sell. I checked their prices on the AH and only 10 of them are worth selling over 500k, the rest also will be brimstoned.
None of them is worth more than 10M.
Estimating their worth all together I made about 35M at best out of 70+ legendaries.
For some this may seem much, but let me show you why this is a complete joke:
1) Upgrades are in the range of 200M+ per piece for me.
That means in order to upgrade one piece I would have to farm over 18 days.
2) I find about 2 legendaries per hour. Let's say the average worth of one legendary is 500k, thus I make 1M per hour. Currently 1M is sold for 35 cents as far as I know...yeah, totally worth playing the game then.
--> I could just work for McDonalds and make more progress in this game rather than through playing it. That is IF I were to use the garbage system of the RMAH, which I never will.
3) I'm not even mentioning all the rares I found over this time. None of them was worth anything. 3 days, not one good rare item dropped.
Good job Blizzard. At least like this your pockets get filled since good items are next to impossible to find and rich people simply use the easy way.
It is either this profit-orientated calculation or simply amateurish stupidity of designing a game, but in either case I can't understand why one would decide to implement an item-system like this.
Fix your damn game and re-work your item system. Make item-searching fun and REWARDING, go back to the roots your game should have. Your items are HORRIBLE at the moment, it shouldn't stay this way.