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Proof? I agree with drops being affected by the AH, since being able to buy upgrades so easily obviously means good drops wont drop that much.
But its RNG. I went from 1+ a run to 0 for awhile. I stopped playing came back and within an hour found 9.
Edited by Anonymous#1380 on 12/9/2012 2:34 AM PST
First of all the drop rates are not based entirely on the auction house. They cannot change the drop rates on the fly due to the availability of what is at the AH.
To all: Please put away your tinfoil hat, stay a while and listen. There is a simple reason why you are seeing what you are seeing. You are seeing something real simple. What is happening is something that I would love to be able to show you with numbers, but alas I cannot.
When patch 1.0.4 went live and through the whole patch I was getting legendaries at a rate of about 1 per 100 hours of play. This means that I took the time to average the amount of legendaries per hours played. Now when patch 1.0.5 hits I noticed that he amount of legendaries goes up. But this makes sense since they doubled the drop rates.
But later one when the drop rate begins to approach the new average you will see the legendaries tapper off. It has to, or it would mean that they raised the rates through the roof if legendaries kept dropping at the same exact rate that they did when the patch first went live. So you see less legendaries and assume that the drop rates have changed. But fail to notice if it has changed your average drop rate per hours played throughout the live of the patch.
They must of changed the drop rates.. I think they doubled them again :) Well at least for me maybe.
Since 1.06, I got for the first time 3 legendary drops in one alkaizer run. I've also twice seen two pillars of light off from one pack since the last patch.
I keep getting more and more legendary/set pieces the more I play. I also try to farm quicker and more efficiently every time I do xp/loot runs. I think there is a connection there.
Edited by Relentless#1477 on 12/9/2012 4:44 AM PST
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