12/10/2012 09:14 PMPosted by CelanianBR also gives 3% extra CC, so it skews things even more. It's cleaner to leave out in game skills since there are so many skills that add damage or CC.
Well, no, not really, I see what huanAK is saying and it has some merit....the crit chance increase is 3%, which can still be factored into your formula if you so chose to do it. (WoTB 10% increase too) Because the max crit chance will always be 100%, your calculation works based upon that as a given.
However, if you take for granted that you will always be under the influence of a 15% damage increase, then that makes your base damage at a 115% rate, making and additional 15% on top of that less significant.
If I am at 115% base damage all the time, then a 15% damage increase (additive, not multiplicative) would only be 15/115 = 13% more total damage while using a sword.
The fact that most barbarians run around at 115% damage all the time changes the effectiveness of an additional 15% stacked on top of that.
Nubtro referenced this issue in his post too....the number in your OP are great for stat sheet, but in all practicality, I am wondering how functional they are.