Diablo® III

The driving force to play....disappears

game descend into a boring repetitive run.
truly lots of running :
...gather 5 NV, search for the key master, repeat endless times for key drops, repeat endless above mentioned for organ drops...

in many PC games, one repeat a game run for some kind of objectives (to beat a score, to defeat a tough monster, etc).

here, we repeat the game runs to check out our luck for the day !
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I'm about to uninstall the game. And i'm that kind of guy that take forever to do it but when i do it's forgotten forgotten forever.

I could never imagine that would happen to Diablo 3. I really wish that Jay Wilson gets fired.


I think that you should do what you need to do for your own peace of mind.
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MF: This has never guaranteed that you will get legendary to drop. The same is true for MP.

Paragon rewards: What should Paragon rewards given you guaranteed legendaries with perfect rolls where it would be like rain falling out of the sky? Where those levels would've made us true gods that cannot be killed. Where we would have an instant I win button to destroy what stands in or way.

Look they were added because players that were farming for hours were not getting anything for their effort. Now they will be getting something. They will be getting closer to the next Paragon level, if they do not find any upgrades for their character.

In game vendors: I find them really useful for upgrades while leveling. That is until you get into hell, then what I get from drops will be much better than what I get from them the majority of the time.

Having trouble selling on the AH: This is a real simple answer and it is not necessarily one of a player base dwindling to only a few thousand. There are moany players that are level 60 and have a decent paragon level. So the only upgrades for them will be the ones costing an arm and a leg to get. That is where the majority of the players are right now.

Never nerf: So all of us should be unkillable gods with I win buttons huh. Well that would be fun only for a little while then it would get old real fast. If you keep buffing players then you will have to buff the monsters as well or you will get what I said above and a game without any challenge players will leave it really fast.
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Hi ShadowAegis,

Thanks for the response but I think you completely misunderstood all my points :)

12/09/2012 04:09 AMPosted by ShadowAegis
MF: This has never guaranteed that you will get legendary to drop. The same is true for MP.


Well if you say MF is not going to guarantee a legendary drop, then why has the blue posts and Community Manager stress on that if we want to get a legendary, MF is the only factor. I am sure you must have read all their posts at least to know that :)

And in this MF thread, I am just saying, the MF difference of 25% of every MP level is just not showing its effect, the legendary drop rate still remains the same. And more suspicion on the drop rate being controlled that when the patch was firstly released, people were crazy all over forums having tons of legendary drops each run. But suddenly it all disappeared, surely Blizz have done something to control the drops :) But this is really wrong, its like giving a hundred dollars to a kid everyday and he goes so happy about it and suddenly you only gave him 2 dollars a day after a few days later. It completely betrays the kid (a.k.a customer) feelings.

So how could they say MF is a factor of drop when this is happening?
In other words, they should stick to a status quo. The drop rate will be like this from the beginning to the end. And when they state double drop rate, great! then that at least provide some attraction for the players to gain better drops:)

Paragon rewards: What should Paragon rewards given you guaranteed legendaries with perfect rolls where it would be like rain falling out of the sky? Where those levels would've made us true gods that cannot be killed. Where we would have an instant I win button to destroy what stands in or way.

Look they were added because players that were farming for hours were not getting anything for their effort. Now they will be getting something. They will be getting closer to the next Paragon level, if they do not find any upgrades for their character.


You misunderstood the whole point again. I am sure you have not felt what it means like to level up your paragon :). Try heading up the paragon ladder and see what I really mean first and come back and point out :). It's true this system was added to reward players that were farming for hours, but you see, it only helps players to reduce investment in MF gears as they climb up the ladder. It all still comes down to regearing from MF gear to non-MF gear you see.

The reward is not there. Its only asking you to regear yourself to ensure you retain the same legendary drop rate you get. But once you hit the hundreds of hours playing to purposely level up your paragon and realize it gets harder and harder to level from 50-100, you will know what it means that the reward is just insufficient.

12/09/2012 04:09 AMPosted by ShadowAegis
In game vendors: I find them really useful for upgrades while leveling. That is until you get into hell, then what I get from drops will be much better than what I get from them the majority of the time.


See, now you get the point at least for this one. The merchants become useless after Hell mode. Or in fact during hell mode :). They only offer blue items and few worthless yellows. Its just a disgrace to call them merchant if they can't offer you something to upgrade yourself always from time to time but of course with a price. Probably Blizz design it this way to force us to go to AH and get taxed.

12/09/2012 04:09 AMPosted by ShadowAegis
Having trouble selling on the AH: This is a real simple answer and it is not necessarily one of a player base dwindling to only a few thousand. There are moany players that are level 60 and have a decent paragon level. So the only upgrades for them will be the ones costing an arm and a leg to get. That is where the majority of the players are right now.


You see, you missed out another of my point again. I said if there were tons of players out there, surely 100% there are some players who are willing to invest in decent gears with a cheap gold amount. But that is not happening now and it proves that the number of players is just so bad now. And Blizz definitely know this and they have to eventually come up with something to bring these players back because as long as the players buy something in AH, they get $$$$. Well same goes for the sellers :)

12/09/2012 04:09 AMPosted by ShadowAegis
Never nerf: So all of us should be unkillable gods with I win buttons huh. Well that would be fun only for a little while then it would get old real fast. If you keep buffing players then you will have to buff the monsters as well or you will get what I said above and a game without any challenge players will leave it really fast.


Wrong again mate :). I am not saying we should be unkillable Gods. This point of nerf and nerf is to point out that Blizz keeps frustrating customers to regear due to continuous nerfs. People RAGE because when they could not afford to keep regearing always to accomodate to what has been lost. Blizz must come back quickly to give back a boost in some way at least to provide some attraction to the game after a huge nerf. This way customers can see the reason of being nerfed and Blizz listens to customer's needs at the same time.

We all do want to be at our max definitely. But nerfs are just pulling you down over and over again and regearing over and over again. Blizz sees this as profit but they don't see the pain and frustration customers go through. And now clearly I am sure you can see, Barbs are just the ideal class to play now after all the great buffs, but other classes? It's sad you know.

Well I admit, I hate nerfs. But nerfs are inevitable in games and that I understand, but after a nerf, you must give back something really attractive to the class to really mean what is Build Versatility. Then I will gladly regear to test out other builds :)
Edited by SilverRhythm#6301 on 12/9/2012 7:07 AM PST
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12/09/2012 06:24 AMPosted by SilverRhythm
Barbs are just the ideal class to play now after all the great buffs, but other classes? It's sad you know.


The most mobile class is the best farmer.
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basically agree.

my idea for plvl 100 was that once u hit it u should be able to re-roll the xp boost on ur hellfire ring to something else.

also, would it be so bad if hellfire rings were tradeable? idk they would just tank in 1 month like every other aspect of the economy. the haves would be having and the have nots would be not having. :(
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Victim #424242 of the Blizzard "real life steal" award. This game is garbage in it's current form (with great visuals and sound though. Thank you Activision for ruining the Diablo franchise!) and is not worth any more time. We all wanted to play a great successor to D2 and what do we get? A commodities trading game. Big whoopty-do!

Either give in to the dark side of the big business is here to suck the life force out of you (milk you for more money) and be a mindless zombie farmer or do the smart thing and quit playing, move on to other types of entertainment (TL2, POE, Borderlands 2, etc.) and stop wishing for the impossible. Only 2 people won the biggest Powerball lottery with everyone else wishing they had won. So it was a 175 million to 1 chance of winning. Playing D3 in it's current form feels like the same odds of getting a really cool great stats legendary or set item. It's not going to happen for most people.
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Once you get over the "OMG I lost interest in a DIABLO game wtfbbq!!!!!1111" or similar realization, you'll find yourself a slightly less...."shackled" person, able to see that, there are many, many other games out there worthy of your time and money.

If you still have the hots for D3 though, then carry on.
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Barbs are just the ideal class to play now after all the great buffs, but other classes? It's sad you know.


The most mobile class is the best farmer.


Hmmm...but I do not think thats how it is :P

Archon Wiz, DH is super gears, Monks with tempest rush build can also farm as fast as Barbs WW/HoTA/Overpower build you see :) Problem is, they cannot challenge the higher MP levels compared to Barbs because Barbs has that specialty of Lifesteal at belt :P

But let's keep to the topic :P Driving force to play
Edited by SilverRhythm#6301 on 12/9/2012 7:21 AM PST
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Once you get over the "OMG I lost interest in a DIABLO game wtfbbq!!!!!1111" or similar realization, you'll find yourself a slightly less...."shackled" person, able to see that, there are many, many other games out there worthy of your time and money.

If you still have the hots for D3 though, then carry on.


I still have a little motivation to play the game still. But it has already gone down to just 1-2 hours per day while the other 7-8 hours ehmmm....either real life matters or "other" games. Won't name them though :P
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@OP:

Id just like to say im a monk, i farm both items and exp faster than you for sure, and as fast as anyone else, but most likely faster.

You also have poor english. Not to mention a poor understanding of folk lore. Santa has elves, not lepercons or whatever you wrote. jesus dude
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@OP:

Id just like to say im a monk, i farm both items and exp faster than you for sure, and as fast as anyone else, but most likely faster.

You also have poor english. Not to mention a poor understanding of folk lore. Santa has elves, not lepercons or whatever you wrote. jesus dude


LOL crapz. It's elves.

Sorry mate, my english is definitely not perfect. But I do my best to express something in English at least :P

I am not saying monk is weak though. I am just pointing out that the build variety is not there anymore for the non-barb classes. Tell me. What is the best monk build to farm in inferno can you think of? Probably that is one way to convince the crying monks out there.

Oh wait, yeah you are running the Tempest Monk build, then its no surprise you are farming fast. Ok let's just say you take out tempest rush, can you still farm as fast as what you can now? :)

And by the way, this is not an English class time :). If you wish to penalize someone else's English, do it in the English Literature or Debate class not in game forums.
Edited by SilverRhythm#6301 on 12/9/2012 7:51 AM PST
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12/08/2012 06:50 PMPosted by Beelzeboss3D
D2 didn't have the most rewarding lvling system either, I mean, @lvl 95 most of the builds were already complete, and you had to kill cows for hoooooours to get 20 very negligible stat points, 4 skill points to drop into some semi-useful passive and well, e-peen.

no, probably not, but the content was a lot easier compared to the endgame of D3. And if you got a high level item/rune etc. then it was usually good. Not some "RNG" on top of it which makes your lvl63 skorn or mempo useless because you have to find like 20 skorns to get one that is usefull.

Take the infernal machine as example. If you did some of the ubers in D2 the reward was usually pretty good. And if it was not usefull for your character you could use it for trading. The torch and ani cham had some value.

The Ring from the Infernal machine? Garbage. Mots of the time. I dont even know why they got the idea to give us such an useless item. I mean you spend so much time making it over and over again and the chance that you get a really good ring is small.

Thats not really motivational.

Some form of randomness on the items is alright and welcome. Particularly with yellow items. But not ALL items should be like that. Or the motivation is slowly but steadily dissapearing because it feels like a slot machine. And everyone with a sane mind knows, you cant beat the casino. And that is how D3 feels with you the guy on the slot machine and blizz as the casino owner.

Less randomness with certain items would be very welcome so that a NORMAL(!) player has a decent chance to get a foot in the highest difficulty over time and not just only people which manage to beat the AH ...
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12/09/2012 07:45 AMPosted by CrniVuk
D2 didn't have the most rewarding lvling system either, I mean, @lvl 95 most of the builds were already complete, and you had to kill cows for hoooooours to get 20 very negligible stat points, 4 skill points to drop into some semi-useful passive and well, e-peen.

no, probably not, but the content was a lot easier compared to the endgame of D3. And if you got a high level item/rune etc. then it was usually good. Not some "RNG" on top of it which makes your lvl63 skorn or mempo useless because you have to find like 20 skorns to get one that is usefull.

Take the infernal machine as example. If you did some of the ubers in D2 the reward was usually pretty good. And if it was not usefull for your character you could use it for trading. The torch and ani cham had some value.

The Ring from the Infernal machine? Garbage. Mots of the time. I dont even know why they got the idea to give us such an useless item. I mean you spend so much time making it over and over again and the chance that you get a really good ring is small.

Thats not really motivational.

Some form of randomness on the items is alright and welcome. Particularly with yellow items. But not ALL items should be like that. Or the motivation is slowly but steadily dissapearing because it feels like a slot machine. And everyone with a sane mind knows, you cant beat the casino. And that is how D3 feels with you the guy on the slot machine and blizz as the casino owner.

Less randomness with certain items would be very welcome so that a NORMAL(!) player has a decent chance to get a foot in the highest difficulty over time and not just only people which manage to beat the AH ...


"And everyone with a sane mind knows, you cant beat the casino. And that is how D3 feels with you the guy on the slot machine and blizz as the casino owner. "

+1 to this lol
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"And everyone with a sane mind knows, you cant beat the casino. And that is how D3 feels with you the guy on the slot machine and blizz as the casino owner. "

+1 to this lol


The house always wins...
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800 hours for $60 is 7.5 cents per hour. You got your money's worth compared to something like an amusement park.
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12/09/2012 11:42 AMPosted by orlock
800 hours for $60 is 7.5 cents per hour. You got your money's worth compared to something like an amusement park.

Assuming you ignore the relative enjoyment of the time spent. I'd rather have the best 10 hours of my life than 800 hours that are barely better than staring at a wall. In fact, I could do a lot more with my time in the former case!

It is for that reason that I'll always remember the Star Wars Force Unleashed games as among the best I've ever played. Pure concentrated awesome. Short but oh so very sweet.
Edited by steveman0#1968 on 12/9/2012 11:48 AM PST
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To orlock and steveman0,

As i have stated my team has never thought of the $60 invested on the 800 hours gameplay finally is worth it or not. Like I said we would have bought the game no matter what the price because we enjoyed the diablo series so much:)

And i don't see your point criticizing on the $60 issue. We are talking about the driving force to make us continuously stay in the game and enjoy it to the max.
Edited by SilverRhythm#6301 on 12/9/2012 8:24 PM PST
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Well if you say MF is not going to guarantee a legendary drop, then why has the blue posts and Community Manager stress on that if we want to get a legendary, MF is the only factor. I am sure you must have read all their posts at least to know that :)

And in this MF thread, I am just saying, the MF difference of 25% of every MP level is just not showing its effect, the legendary drop rate still remains the same. And more suspicion on the drop rate being controlled that when the patch was firstly released, people were crazy all over forums having tons of legendary drops each run. But suddenly it all disappeared, surely Blizz have done something to control the drops :) But this is really wrong, its like giving a hundred dollars to a kid everyday and he goes so happy about it and suddenly you only gave him 2 dollars a day after a few days later. It completely betrays the kid (a.k.a customer) feelings.

So how could they say MF is a factor of drop when this is happening?
In other words, they should stick to a status quo. The drop rate will be like this from the beginning to the end. And when they state double drop rate, great! then that at least provide some attraction for the players to gain better drops:)


Like I said MF does not guarantee a legendary drop, it only increases the chances of one dropping. Also you are seeing a tapering effect on the drop rate. If you had a drop rate of about one legendary per 30 hours of play throughout the entire life of patch 1.0.4.

Then when 1.0.5 hits the new average should be for the entire life of the patch, before drop rates change again, should be once every 15 hours. To reach that new figure legendaries should be dropping like flies early one then taper off when it reaches the new average. That is what I notice for me personally.

12/09/2012 06:24 AMPosted by SilverRhythm
You misunderstood the whole point again. I am sure you have not felt what it means like to level up your paragon :). Try heading up the paragon ladder and see what I really mean first and come back and point out :). It's true this system was added to reward players that were farming for hours, but you see, it only helps players to reduce investment in MF gears as they climb up the ladder. It all still comes down to regearing from MF gear to non-MF gear you see.


Some players do not even bother using MF gear and let their paragon levels handle the MF that they are looking for.

12/09/2012 06:24 AMPosted by SilverRhythm
See, now you get the point at least for this one. The merchants become useless after Hell mode. Or in fact during hell mode :). They only offer blue items and few worthless yellows. Its just a disgrace to call them merchant if they can't offer you something to upgrade yourself always from time to time but of course with a price. Probably Blizz design it this way to force us to go to AH and get taxed.


So then there should be a way to get the BiS gear in the game with perfect rolls from merchants, huh, Just farm the gold to be able to buy the gear. GJ Blizz turning D3 into a farming for gold game instead of finding the gear yourself.

12/09/2012 06:24 AMPosted by SilverRhythm
You see, you missed out another of my point again. I said if there were tons of players out there, surely 100% there are some players who are willing to invest in decent gears with a cheap gold amount. But that is not happening now and it proves that the number of players is just so bad now. And Blizz definitely know this and they have to eventually come up with something to bring these players back because as long as the players buy something in AH, they get $$$$. Well same goes for the sellers :)


Oh I get it there are only about 100 accounts that have level 60 characters with really great gear. There is only about 10 accounts worldwide that has the gear to do 100K+dps right?

I am talking about a simple point Watson. The demand is not there, not because no one is playing, but it is because you have the majority of players that do not need that gear. Due to the fact that they already have better gear than what you are selling. Where the only gear that would be an upgrade is godly gear with near perfect or perfect rolls costing in the 100 million+ gold range.

Wrong again mate :). I am not saying we should be unkillable Gods. This point of nerf and nerf is to point out that Blizz keeps frustrating customers to regear due to continuous nerfs. People RAGE because when they could not afford to keep regearing always to accomodate to what has been lost. Blizz must come back quickly to give back a boost in some way at least to provide some attraction to the game after a huge nerf. This way customers can see the reason of being nerfed and Blizz listens to customer's needs at the same time.

We all do want to be at our max definitely. But nerfs are just pulling you down over and over again and regearing over and over again. Blizz sees this as profit but they don't see the pain and frustration customers go through. And now clearly I am sure you can see, Barbs are just the ideal class to play now after all the great buffs, but other classes? It's sad you know.

Well I admit, I hate nerfs. But nerfs are inevitable in games and that I understand, but after a nerf, you must give back something really attractive to the class to really mean what is Build Versatility. Then I will gladly regear to test out other builds :)


Oh so it is nerf skill x then buff the same skill again by the same amount. Interesting why bother nerfing it if you are going to buff it in the next patch. The last round of nerfs where there along with the nerfs to inferno where we would see an overall buff and that is what they achieved. Meaning you did not really need to regear AFAIK. AFAIK the stats needed on the majority of the gear for the classes is all the same as before.
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