Like I said MF does not guarantee a legendary drop, it only increases the chances of one dropping. Also you are seeing a tapering effect on the drop rate. If you had a drop rate of about one legendary per 30 hours of play throughout the entire life of patch 1.0.4.
Then when 1.0.5 hits the new average should be for the entire life of the patch, before drop rates change again, should be once every 15 hours. To reach that new figure legendaries should be dropping like flies early one then taper off when it reaches the new average. That is what I notice for me personally.
Sweat, I think I don't have to repeat the same thing to you. Ok to make it simple, Legendaries was part of my driving force and doing as what the CM suggested to drive our MF to the max as possible would work to improve our legendary drop but it does not as you can see there was a drastic drop of drop rate from the beginning of patch 1.0.6 till now. But after looking at your profile, I can see that you have not really try to strive in getting a legendary with max MF :)
It's true indeed, but then people who so difficultly level their paragon just for the sake of MF will sooner or later found out that the MF actually did not really change the legendary drop rate they had at the beginning of the patch 1.0.6
I do not understand this part but well probably you could say the game was designed not as a farming for gold game only, its also farming for magic items and especially legendaries to keep people to play this game^^.
Oh I get it there are only about 100 accounts that have level 60 characters with really great gear. There is only about 10 accounts worldwide that has the gear to do 100K+dps right?
I am talking about a simple point Watson. The demand is not there, not because no one is playing, but it is because you have the majority of players that do not need that gear. Due to the fact that they already have better gear than what you are selling. Where the only gear that would be an upgrade is godly gear with near perfect or perfect rolls costing in the 100 million+ gold range.
Your first sentence is very confusing, you are practically saying the 100 accounts and 10 accounts have both great gears lol. any account with 100k dps i consider already has great gears :)
Exactly, demand is not there. But let's keep to the topic shall we? It's not to debate the demand problem here :P I am just trying to express the issue of how i manage to see the problem with less and less players playing daily :)
Nope, that's not what I meant, the developers can nerf some skills yes, thats fine but they should give another better and more attractive boost in another skill to show to people, "Yes! this is the new build diversity as the previous useless skill was now made useful :)".
That way then people can still stick on to the game and try out all the new buffs and new builds as well. Some may be able to stick to the old ways as they have invested so much in the gears for that particular build but they at least know that what Blizzard is doing is for build diversity purpose :)
And yes indeed! There are some times that when a skill was nerf too much at a point it was useless, a good game developer will realize it quick and reboost it again to a decent point:)
I admire your passion ShadowAegis. But its better for you not be blinded by the forums rage and complains, I would rather be like you who just play the game and enjoy it the way i wanted without being affected by the terrible truth that goes around the game.