As a few players have pointed out in this thread, there are quite a range of appealing affixes that items can have. By choosing items that increase your pickup radius, you are making a decision that the value of that stat matters to you, and that you’re willing to trade other stats in order to have it. Having these sorts of compelling choices helps offer different itemization choices, and we like that players often have to weigh their options when comparing gear in order to be the most efficient, to have the greatest DPS, to find the best loot, etc.
We also like knowing when you feel that improvements can be made, though, so thank you for the feedback (seriously). We'll make sure it gets passed along to our developers.
Improving gold pickup radius to a default minimum would be a great QoL improvement. I've had to forego getting that affix because a) it's too expensive, b) never seems to show up on gear that drops as upgrades for me, and c) causes me to lose a significant amount of DPS if replacing another potential stat.
Gold pickup radius should not be an issue here - the simple fix is to give us a default base radius of at least six yards (preferrably ten), and have the affix work on top of that, or just increase our gold pickup radius to twenty yards and have the affix only affect health globe pickup radius. It's the HG pickup radius that actually matters in terms of gameplay/combat tactics, so let us have a good gold pickup by default, and we can decide if we want to augment our skills or survivability capabilities with health globe pickup radius.
Here's the thing: What players are finding to be rather arrogant and what rubs us the wrong way is that the game's own quick tips display says "No need to click!" when picking up gold, but by having a zero radius, we have to zig zag all over the playing field just to pick up the gold. I've personally run circles on top of a gold pile in a vain attempt to pick it up, which infuriates me more and more each time it happens, and it happens a lot
with zero pickup radius. What was billed as a QoL improvement becomes yet another failure because it is entirely countered by the negative effect of "you might as well just click it since you have to run dead center to it to pick it up with zero pickup radius".
Please, for the love of all that's good tell me you aren't trying to tell us that zig zagging to pick up gold is "interesting" play... ^_^
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