[quote]Given that, I don't understand why so many players say that we aren't taking player feedback into consideration. Is there something we could perhaps do better to make this fact more clear?
That's because many people on this forum are trolls and people wanting the game to fail. Many of us are too busy with real life and when we have free time, we're playing the game, not actively causing trouble on the forums here and making the community look like a bunch of winey teens and a-holes.
I have a lot of fun with Diablo 3 - that's the most important - so I know there's hope. Monster power was a nice addition added and was taken from Diablo II; honestly we need more features from Diablo II put into Diablo III, and we also need more innovations that improve on the core concepts that make the game great already.
These are some nice simple suggestions, but would make for some good improvement to the game.
-add 100 more legendary items, including a lot of normal, nightmare and hell.
-add 20 more sets
-add 15 more unique stats
-add 3 new types of gems
-make white items useful
-make blue items useful
-add super super rare (tradeable) "unique skill learning books"
-allow us to chose where to put stats when we level
-remove capping from everything: mf, runspeed, IAS,...
-allow to go from 1 act to next in-game
-allow for 6 players
-allow us to join mp1-10 games based on a filter.
-remove "unique equipped"
-remove "account bound"
-add new monster affix
Along with those, I think making the different damage types (cold, fire, lightning, physical, arcane, poison, holy) have unique properties - like how it was in the beta, and improving many of the skill runes would go a long way in making the character builds and customization all the more deeper and more satisfying - straight up dps builds are not for everyone, despite the fact that many beta tests played that way.
Also, improving monster density across the acts would make the game a lot more fun. I feel like there's parts of the maps where the battles are fun and it really feels like - for brief moments - like you're fighting the legions of hell; then it ends and then the majority of the time you're just skirmishing with small packs of monsters. I'd love to see wandering "herds" of zombies in Act 1 for example, or regiments of demons moving around in act 3 and overwhelming the soldiers.
Right now I feel too much is being held back for the future expansions, but the problem is Blizzard held back so much, it made the game at first release feel so bare and stripped down to what it really could be.