Start by reading all the critiques made by players since release. And there are TONS of them.
I get the feeling you guys are ONLY searching for positive feedback and ignoring the rest
This perception actually really confuses me given how many changes we've made to the game based on player feedback and criticisms, and how frequently we actually say that we're listening.
Here are a few quick examples that I can recall from memory:
- Action bar lock for Elective Mode: http://us.battle.net/d3/en/forum/topic/6036227117#8
- Better AI for Followers and NPCs: http://us.battle.net/d3/en/forum/topic/5596258121#2
- WD pet improvements: http://us.battle.net/d3/en/forum/topic/5271506353?page=19#366
- Durability loss from destructible objects: http://us.battle.net/d3/en/forum/topic/5888889794?page=58#1154
There's also changes made to drop rates, Legendary items, reducing repair costs, reducing the challenge gap between monster types, removing Invulnerable Minions, removing enrage timers, revising CC, improving resource spenders, improving how item affixes roll, adding Paragon, adding new shrines, giving more benefit to in-game events and Resplendent Chests, AH features, and more.
Given that, I don't understand why so many players say that we aren't taking player feedback into consideration. Is there something we could perhaps do better to make this fact more clear?
Ok i have to admit, several of the changes made were suggested on the forums.