Does the 25% increased MS of TR only amount to 10% extra overall? If you are permanently holding down TR?
PS - this build is hilarious with a fleeting shrine.
I forgot the 25% from tailwind, added it to the post
Total of 94% for 3 seconds after dashing strike
That's pretty fast, I think Monks are the second fastest character in the game using that build by far in just flat out movement speed.
DH's have the record though especially legacy Nats users, they can keep a perma 115% move speed and if needed spike up to 150% for short periods possibly longer if you can fuel the discipline.
Don't understand why so many DH forget that they can use Shadow Glide instea of Gloom lol
Base 25% move speed + 30% Shadow Glide + 60% Tactical Advantage Vault (preferably tumble for more discipline) all stack for killer 115%! Legacy Nats isn't necessary for that when coupled with Vengenace for the constant discipline but it makes it much easier to run.
Meanwhile if you do have vengeance and legacy Nats you can do the above but also have massive bursts in speed by using Smoke Screen Displacement instead of vaulting while under the effects of Shadow Glide. Displacement gives a further bonus of 35% + the 60% from tactical passive + 25% base move speed + 30% Shadow Glide for a total of 150% move speed. It's retarded fast. An that's not even including a fleeting shrine lol it's to hard to play at that speed.
For those DH out there, give it a try lol it will blow your mind especially the legacy Nats users. Vengeance passive good DPS while using legacy Nats with some pickup radius is a must to fuel the 150% build but it's damn fun, also a good 1hander like a calamity is recommended due to the shorter attack animations when you hit 3.0 attack speed lets you shoot and move very quickly with little to no slow down when properly stutter stepping.