Look this game proves to me that players hate leveling characters in D2. If you have to be forced to reroll then you do not enjoy leveling. Heck I can delete any character that I wish at anytime that I wish and start over if I wanted to.
This is where the game separates the ones that love making alts and the ones that do not. If the only way you would make an alt is because you have to in order to try out new builds then you clearly do not like making alts.
Guild Wars 1 was mentioned earlier, it had an unlimited free respec. The only restriction was you had to do it in town. So if you were a sword build and found a great axe. Just pop back to town and switch to an axe build. So by your and everyone else's standards Guild Wars 1 did not have any customization either, because there was not any permanence of your choices at all.
In conclusion let's just say we agree to disagree. We see a love of things a little differently.
Whoa hang on, there first off, before you say anything further,what the hell is customization to you in any game then?
It's certainly not D3 based on your last little paragraph there and it certainly isn't D2 based on your earlier posts, so what is it? No freedom & complete freedom on your abilities = still no customization on your perspective? Maybe it just doesn't exist?
And as for D2 if you hated leveling your character let me tell you this I absolutely DESPISE levelling in D3, it's completely POINTLESS from 1-59 and is absolutely forced down your throat in order to UNLOCK your skills, in D2 it may be artificial or an illusion but that's the whole point. Don't even bring up the argument that it's old and outdated, yeah no kidding it's 12 years old think a little please. D3 had 12 years to reflect upon it. In d3 it's BLATANTLY OBVIOUS levelling is POINTLESS from 1-59. Why? because you're a replica of everyone else who is now at level 60 in every sense of character development, so you may as well have started off there. If it takes a person 50x through to reach the same build I went through then that's them, and I at least know I'm unique in that regard vs. them.
Diablo 3 you aren't, you especially know this and if you actually want to disagree upon this I'd have to say you've simplified your gaming tastes down to a newborn's difficulty in drawing circles on a piece of paper. You can literally run Disintegrate the moment you unlock it from normal nightmare hell and then once you reach inferno just switch to archon and pure dmg, kill or be killed, or just go CM wiz, not hard to figure out what drops cooldown on your skills.
GW1 makes a big difference in this sense is that yuo don't have the same skills as everyone from that journey of level 1-20, at level 3 or 4 already when talking to a skill master you already have 20-40 other choices
to permute from vs. everyone else, sure some will unlock the same others will unlock another one, and eventuallyl everyone will have the skill and what not. But that's EVENTUALLY, whereas Diablo 3 it's IMMEDIATELY, if Blizzard wasn't behind Diablo 3 at all and it's exactly the same game you have now and it wasn't even named Diablo I swear to god this game wouldn't even make the news
IF you're talking about Paragon levels that's just an added bonus for GRINDING A LOT, small reward for an IMMENSE time sink.
Making an Alt in D3 means you wanted the opposite gender of a class or you just wanted to go for a rewind of a trip on your same character, you don't have any customization beyond that, trust me.
If we had to make alts to try new builds, THAT would mean you have a different PALETTE of a character on the roster rather than 1 that fits ALL.
Guild Wars 1 isn't like that btw, if you haven't played you don't have access to all 200-400 skills for each class upon reaching max level 20. My character on Guild Wars 1 is technically level 2364 from all the skill points its gained but it didn't exactly take one run from 1-20 to unlock everything, especially elite skills. Acquiring skills and making hybrid combinations or single combinations from 2 classes or 1 class respectively is a LOT more customization than D3 ever will have to offer, as for axe and weapon and what not its STILL more customization then D3 has currently. Axe -> Big deal You can go deep wound armor penetration heavy hitting criticals OR you could go aoe and partial heavy armored tactic skills for survival and tank and such. Not to mention the weapons all have upgradeable or changeable properties like 12 to choose from among each one, like a sword can have a different sword pommel, or a sword hilt, or an enchanted elemental blade on it. Sorry! D3 has no elemental damage it's just a gimmick!
To actually max a character in Guild Wars 1 takes about more than a year or half a year of non-stop playing doing a multitude of things and not just grind. First Paragon to 100 was like what? 1 month in?
D3 it's level 1-60 then 1-100, after that you're maxed, items are never BiS there's nothing but a cap that never fits at the top of the bottle so it continues endlessly.
D3 yeah no your skill pool is only so big and everyone can wear whatever the fuzz they want, and make no real sense of it, meaning everyone's the same across in terms of weapon sense. In real life you're not goign to be extremely skilled with a bow, then a javelin, then at fencing, or with badminton or basketball or something; it takes training. Stats in Diablo 3 is just a signature of power not so much anything to do with your character, that's why everyone goes mainstat+vit. you want a more clearcut example?
Paragon Level 100 you have I don't knwo how much but whatever I know it's mostly like 400 into main stat and like 140 into other stats. Take Barb for example 140 into int is like +20 all res or something... would you really let the system automatically allocate that and accept it with it saying "You need +20 res and that +140 int really dont' doubt me" vs. +140% mainstat damage and +140 armor?
It's blatantly obvious which one is better and accepting auto allocation with no choice in the matter = accepting stupid and being stupid.
GW1 everyone can wear whatever the fuzz they want but stats make meaning of them
and are able to be re-speced in town just as well, sure you can pump everything into one stat if you want and be completely centered around it, or you can spread your stats out and do somethign creative with your skills, or have the spread equally around everywhere and do something rather interesting most people can't think of, like a battery necromancer with 50 hp for example vs. a 500hp minion master that's constantly sacrificing HP vs. a cursing necromancer of inflicting multiple conditions and things that drop monsters or doing indirect damage, vs. a healing necromancer that heals the party fairly quickly based on how fast things die around them vs. annoying vampiric lifesteal necros.
D3 it's nothing from jumping one end of a branch to another it's just, get DPS get minimal CC on skills have a survival skill, pump ALLRES ARMOR IAS CHD C.Chance MainStat + Vit. Anything else really? I mean the mentioned stats fit ALL BUILDS and requires 0 thinking and 0 customization, to get anything else would be ridiculous and you'd be making yourself a weakened fool. Your stats have no bearing on your skills and is just an attunement to overall power which fits overall ALL skills, which means they have no affect on skills. Your skill modifiers are held by Blizzard's hand not yours. GW1 your stats hold your skills' modifiers not ArenaNet
Oh one last thing, your wizard/monk/barb/dh/wd female all = wizard/monk/barb/dh/wd female same with male, 0 customizaton haha, hairstyle all the same, body structure all the same couldn't even scale my char to look fat or anorexic or have a different hairstyle. <- Any other triple A company game these days doesn't do this if you really want to talk about "CUSTOMIZATION". Even TL2 is at the border of just a few model swaps.