^ You assume everyone knows wtf a hammerdin is and everyone is a veteran at the game at the beginning knowing wth a hammerdin even is if D2 was just released.
Look I do not have to tell everyone everything, that is unless I am talking to a two year old child. It is simple logic, anyone would want to make their build the strongest it can be. A hammerdin in D2 had skills you had to max in order to make the main attack Blessed Hammer as strong as it could be. Along with spending points into the support skills that backed up the build. So if two players choose the same build then logically their skill points would be the same. The only possible difference was the gear that they choose. Some might have chosen to get all BiS and the others might've went with some alternative choices.
So then I have to treat you all like little two year old children, where you just cannot grasp the simplest of concepts okay the here goes.
Sorry I must've been tired when I made the comment of 120 skill points actually it is 110.
D2 had 110 skill points to spend. D3 has six active skills to choose, six runes and three passives. Every character in both games gets the same thing. In D2 all characters get 110 total skill points. Here every character gets to choose six active skills, six runes and three passives. The only difference between one character and the other in both games are the choices that the player makes.
D2: Sorceress had the following skills open at level one; Frost Bolt, Frozen Armor, Charged Bolt, Fire Bolt and Warmth. From level 2 on you can spend your skill points into any one of those skills. Now at level 6 she gets; Frost Nova, Ice Blast, Static Field, Telekinesis, and Inferno. So at level six, you 2 sorceresses are the same they both have all of the above skills open to spend points into. They both have six points to spend, five from leveling and one from the Den of Evil quest completion. The only difference from one sorceress and the next at that level is where the player spends his/her points.
You could not choose in D2 what level a skill unlocked, that was pre chosen for you by Blizz North. You could not spend you level 2 skill point on a level 30 skill of Frozen Orb. You had no choice of when a skill opened. Just what you spent your skill points on was your only choice.
D3: Wizard gets Magic Missle at level one. Level 2 the wizard gets a new slot and Ray of Frost. Level 3 the wizard gets Shock Pulse. Level four the wizard gets another slot and the skill Frost Nova. Level five the wizard gets Arcane Orb, Level six the wizard gets his first rune in Magic Missle called Charged Blast. So just like D2 both the wizard and the sorceress is the same.
D2 did not let you unlock the skills that you wanted to unlock at the level you wanted to unlock. You only could spend your skill points on the skills that were pre chosen by Blizz North. So there is no difference there at all.
Please tell me how I can use WotB if it is not on my toolbar or mouse buttons? Show me where I am wrong and you have access to all active skills and runes for all active skills. All skills not on the toolbar or mouse wheel are like the skills you did not spend points on in D2 they are not available to you at all.
Thanks for dodging the question I posed to you, completely lets my point walk all over you in regards to skills & viability & difficulty of the game. Changing the subject and redirecting it to me just means either you don't know what it was like back then or you don't know what you're talking about.
Here I am basically saying that you are trying to tell me that there are no failed builds at all. Where you could literally throw darts on the board and make that build work in inferno. I say no you cannot. There are failed builds that will penalize you for choosing them. The only real difference is that you do not waste any time because of the respec option. You can fix your bad build by swapping skills to ones that would work.
Nice assumption again, I simply said Blizz should enlarge the skill pool. Where did I say it's going the wrong way? I said you're going the wrong way, which has nothing to do with Blizz unless you're an employee?
Quoted from page 1 since you seem to like to selectively read:
When people are saying that you cannot fail at all, gets me to think that the player really wants Blizz to fully support the optimal build in inferno. Where it it the only right way to play your class. Much like WoW where if you do not have a good raiding spec, gear, gem, using the right rotation, etc..., you are doing it wrong. You are like some that want players to run into billions of bad builds.
And by chance and default your two strongest defensives is like what everyone else went. That's not diversity if your most convincing and effective choices is almost the same among oh what was that pie chart months ago? like 87% of wizards made? Lol. the 13% were probably the ones who didn't even play past nightmare and saw the repetition, oh whoops getting off topic.
D3 doesn't have very many viable builds, why would anyone ever equip more than 1 primary skill? Lol that already eliminates a mass amount of options. Unless you're just trying to be a clown and weaksauce & useless, not to mention you can't even make any positive out of doing such things other than to look foolish.
But there are those that are like Jay that like the skills Slow Time and Teleport as defensive skills. So I could've chosen them instead and had a different wizard than what I have now.
I kept playing the game trying different skills and finally choose the ones that fit my play style of a wizard. Although I will be honest here I could even change my play style if I wanted to and switch to a melee build with totally different skills if I wish.
In time I will be putting together an Indiana Jones Barbarian build where I will be getting most of my dps power from my gear. Heck I might even try using a high thorns build for either a barbarian or a monk. There are a lot of choices that I can make.