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Knowing that the characters are able to switch to any skill set at anytime possible, the quests also must match that system; for example, you must have quests that require a demon hunter to use bows skill set sometimes and in other cases you need to use silent-kiling skill sets, for example using a dagger with impale/chakram or the like... (if this is a true hack'n slash game, then choosing the skill must be like D2 style).
Also, not all the classes should equip any other weapon as desired, its ridiculous!.. if this is the case, then there should be some downfalls in that like the effect of weight of the weapon on the bearer, or attack-speed downfall...
it would be very interesting if the Demon hunter can wield a dagger in one hand and use a hand crossbow in the other, or the witchdoctor has skills to throw a javelin or imbue a sacrifical dagger with poison to make blowing melee attacks, or the wizard can perform different skills with a staff...
the game can be made more interesting if one is forced to choose a side(good-evil) or a faction something like the "blood/tears" system of Might & Magic heroes.
enemies must be wiser and have the ability to really make you sweat with their intelligence level...
it would be more logical if the player was given a chance to explore the quests by him/herself and acquire intelligence and information from different places to reach a conclusion.
Any other thing is amazing in the game. thanks
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