I'm not sure what Blizzard was thinking when they designed the Wizard class, but... something has to change/improve!
Lots of useless abilities and passives, and most of all, hardly any synergy with Archon. Now, I listened to a couple guys from Red Team Gaming ramble on about top 10 improvements to Diablo 3, and they felt that Archon should just be removed and the Wizard class completely redesigned... however, I heavily disagree. Here's a few ideas to improve synergy and Archon in general:
Teleport Runes work with Archon Teleport.
Slow Time Runes, work with Archon Slow Time.
Arcane Dynamo Passive can add stacks while spamming beam, allowing your next Arcane Blast or Strike to do improved damage. -OR-
Arcane Dynamo is a buff that lasts 30 seconds, damage bonus lowered?
Crtitcal Mass lower cooldown of Teleport/Slow Time, also allow critical hits a chance to increase the duration of Archon by 1 second. -OR-
The use of Arcane Blast or Strike increase the duration of Archon by 1 second.
Reduction of Armor/Resistance Bonus in favor of more movement speed (Maybe)
Temporal Flux no Longer Snares, increased damage to Arcane Damage abilities
Power Hungry passive causing healing by health globe or potion increases duration by 5 seconds.
Just some thoughts... I do like that I can wind up Arcane Dynamo 5 stacks on an uber boss then just hold the beam for the duration, as long as I don't move I continue to get the bonus. Illusionist works well with Archon teleport.
What do you guys think? These ideas are more or less to improve the party/uber viability of the wizard class playing as an Archon spec.