I like how you keep talking about AC like it doesnt do any damage.... lets REALLY break this build down.
AC- hits 115% weapon, over 24 yard, does 150% weapon damage over 3 seconds... amzing dps alone? no, but that isnt the point, this is about stacking.
CoB- 234% weapon damage, increases 20% every second over 5 seconds, ticks are based on APS
WoS- 230% and 3 65%, you can make all of them hit the same target with a little "skill", so single target we are talking a total of 425% before crits.
(Those that use) Soul Harvets it does 230% over area about 10yards, and can cast without interrupting CoB cast. i use dogs for some elites, and yeah im not geared well for mp10, i know i don't have the damage, but we are looking at the build.
So now that we have that laid out, lets look at a few options.
WoS+AC, used verse range targets so you dont have to chase them, takes 2 or 3 seconds for all 4 WoS to come out, so WoS>AC>WoSx3(i have 1.2 aps, but some have 1.3-1.4 with skorn that have better gear)>AC>WoSx3 and repeats till mob dies, so the entire time, step by step lets look at damage. this being based off a 1aps turn by turn, 230%(first WoS ocmes out)>AC(115%)+130%(2 WoS)>230%(new WoS)+50%(AC tick)+65%(last of the 4 WoS) +130%(2 WoS from second cast), lets stop there for a second, first second 230%, 2nd 245%, 3rd 575%, now the combo is going, and next roll around to AC would give +1-2 WoS off ticks, so +65-130% to a second like second 2. so it would avg out to around 425% a second. no chasing, no missing bears, no worries on kiting mobs.
Now, lets look at the melee combo, AC+CoB+SH(when up), and we wont even talk about the buff form SH, just purely dps. we will start by assuming surrounded by mobs, for this is when you use it. so AC(115%)>CoB(1st tick)234%+50%(AC tick)+230(SH, this will peak it but in reality this is when you would pop it for max output)>COB(2nd tick) 254%+50% (while we arn't accounting for SH buff, remember at this point the WD has 4-5 stacks)>CoB(3rd tick) 274%+50%. at this point, 5th turn would depend on the WD/gear. WD has done in total 1257% over 4seconds(remember skorn base dps(dps without factoring ias) is much higher than 1h). he could reset the cycle, or could go for a 4/5 tick of CoB to finish mobs, jsut depends. but that would be 294, and 314 respectfully
wow your "peanuts"(AC tick) just become a lot more useful.
You all look at each skill alone and want to do nothing but shoot down the build, call it slow, or w.e
Lets look at bears. 236% per bear, pretty nice, now lets look at the reality of it. max you are going hit ONE mob with 2 bears, MOST mobs are not physically big enough to get hit by 3 bears.
So, 472% per cast, this is really nice, but at ANY giving moment you have to move, and replace yourself, that's 1second of 0% at LEAST. melee clearing alone, i hand the title to bears, it will clear faster, but not all mobs stand still, and not all affixes play well with bears. Now saying that this build doesn't have down sides, as i said, it is slower in melee mob clearing, but its a balanced build based off melee AND range, and surviving/moving while doing dps when needed (can cast AC/WoS while moving around, just slows the dps vs standing still).
Again to be perfectly fair, you can use grasp and keep range mobs in a general area, but again, every second you have to move its a second of 0%. or perhaps 40% if they are in grasp.
All in all, yes i stand perfectly still, but this means I'm almost always doing dps, where you aren't; saying this build is to slow for mp 10 is 100% wrong, you just don't want to account for every second you aren't casting bears and are moving into a new spot to cast. which brings your overall dps WAY down, and all mp10 fights are long in comparison to mp1-5. So overall dps matters in this and not just a couple seconds here and there.
Edited by Oranz#1757 on 12/28/2012 6:58 PM PST