great idea, i absolutely like it.
Unfortunatley i jave the feel like the only "reward" the current design team could think about is "adding a 1-2% chance for 1 extra (fail) drop or a 1-2% chance to get an extra affix"......."
If you're right, then I'm afraid there will be absolutely no reason to keep on playing the game. Most of my friends end up playing for a couple of weeks after each "update" to see what's changed and then just go play something else, because fundamentally, up to now, nothing has changed.
Paragon levels, with their GF/MF bonus, are a really good idea. Until one realizes that more magic drops means more legendaries, but not necessarily better legendaries. And it's not only a question of better rolls: many legendaries are just inherently bad items that simply should not even exist in the game (Frostburn or Gladiator gloves for instance). Others could be great, but are still, despite last August redesign, severely limited by the itemization constraints imposed upon them.
Affixes mutual exclusivity on Set items is a glaring issue: it means that Sets, which are one of the only real RPG-esque element in the game with class-specific items, are nerfed from the start and can't compete with more potent Legendaries, even with so-so rolls. A Witching Hours or a Mempo even with so-so affixes (low CD%, no CC% etc.) will still make much more damage than an Inna's Favor, a Tal's belt (those two have severe issues from the start) or a Nat's Sight. The fact that Set weapons are so bad remains a mystery to me: why bother making them at all if they simply can never be good?
In a Nat's set, only the Slayer gives an automatic 1% CC bonus beyond the set bonus. And Slayers are completely useless. For a Reflection of a Sight to give CC%, one needs to get lucky: how does that make sense? _Every_ Sight should come with CC%, just like every Inna's Radiance or IK helm does. CC% is _so_ important for DHs. Such design decisions diminishes the long term value of Sets. And if you introduce a PL100 system into your game, you're supposed to be thinking long-term.
In the end, it all comes down to the fact that relying on random/lucky drops/crafts exclusively means relying on a _dumb_ system. PLaying the lottery is just dumb. For one winner, there must be thousands of poor losers. and in the end only the lottery organizer sees a regular profit. Unless people get wise and just stop buying tickets.
Getting to PL100 means buying 10 billion xp points of tickets. If one has _nothing_ to show for it at the end of the journey, then, really, there is can be no reason to keep on playing.
I have accumulated 220+ brimstones since 1.0.4 was released. My secondary chars are wearing good, but not great legendaries, which I have found, but my main char, a PL97 DH, isn't wearing even one piece of self-found equipment. I have crafted several Hellfire rings which are all utterly !@#$ty. I wear one for the xp bonus, but it's trash material, making me lose 40k dmg compared to my dps-ring which languish in my stash while I work my way to PL100.
Luck simply isn't a working concept for a fun-to-play game after a while. Luck is dumb. And I'm tired of dumb.
I want D3 to smarten up.