The pesky goblins plague our lands, pilfering gold and weaponry that should be ours for the taking!
They stand around in idle content,
Awaiting their master's call.
Upon approach they cackle and run,
And dash away down the halls.
Know this, heroes, that a proposition is at play... one that will allow these nasty little pests no solace, no sanctuary, no salvation! And it begins with their toes...
It has been discovered that these creatures are oft familiarized into four main categories which include the Goblin, the Bandit, the Seeker and the Pygmy. Each of which carry a special power to open portals to their master's realm... the realm of Greed.
The theory is this: Collecting a toe from each of the four, and mixing them into a brew of sorts... perhaps in a witch's cauldron... will allow the willing hero the power to force open a portal to the realm of Greed.
Overview: Goblin Toes - Collect 4 toes, one of each type, then combine them in the cauldron under Adria's hut to open a portal to the realm of Greed. Once inside, the player faces off against a variety of Goblin-like creatures (they are no longer passive, fleeing vermin here), with a "boss" fight against Greed. I would imagine a great number of treasure chests and resplendent chests would be found in such a place... and maybe even higher tier gems than we're accustomed to seeing. A timer for completion may be in order, so as to put some urgency on the event, much like the instanced dungeon in the desert, perhaps because the strength of the portal is waning and can only remain open for a set amount of time.