Diablo® III

Improving itemization; legends revamp

Hi there,

To counter the "one and only" BIS item rule, you have to redesign legendaries and how the system works. The more variety the game actually provides, the better. You need to give people more choices and items that improve build diversity, like redesigned Frostburn Gauntlets, Magefist or new Helm of Command, you should be able to lower your dps and improve your resource regeneration by switching from Vile Ward to new Death Watch Mantle, you should be able to put something different than Skorn if you're using a 2H build.

Right now, it's "few OP items that are worth something" against "all the other soon to be brimstones". Everyone in long run will look the same, and play the same, and personally I'm feeling that it's boring and dull.

Players should be excited when legendary drops from monster, it shouldn't matter whether it was gloves or shield - when you see a beam of light, it should indicate something special. Make them more rare to drop, but useful; that's what community is asking for a while.

So to start, I propose to add Holy Belt (both rare and legendary items) - since Barbarians have Mighty Belts, Monks as a second melee class should have similar class of item. Holy Belt could roll Life Steal and Spirit Regen, as I really don't see why Barbarians have so much possibilities to leech HP in passive and items, and Monks have none besides 1handers. Also - i'm EU Paragon Level 94 Wizard, so I'm not trying to do something for my class - that suggestion just seems fair to me.

Please have in mind that items, not only legendaries, but rares as well, should be improved, but in the same time drop rates should be lowered.

To fix BIS item rule and introduce some variety to the game:

Helm, BIS: Mempo of Twilight

The Helm of Command - new version can't be crafted
http://us.battle.net/d3/en/artisan/blacksmith/recipe/the-helm-of-command

+184-189 Vitality
+8% Chance to Block
+40 Physical Resistance
+61-80 Resistance to All Elements

One of 25 Magic Properties (varies):
Reduces cooldown of Call of the Ancients by 10-20 seconds. (Barbarian Only)
Reduces cooldown of Earthquake by 10-20 seconds. (Barbarian Only)
Reduces cooldown of Wrath of the Berserker by 10-20 seconds. (Barbarian Only)
Reduces resource cost of Rage Skills by 25-50 Fury. (Barbarian Only)
+13-15 Maximum Fury (Barbarian Only)
Reduces cooldown of Rain of Vengeance by 3-9 seconds. (Demon Hunter Only)
Reduces resource cost of Secondary Skills by 12-20%. (Demon Hunter Only)
Increases Attack Speed of Archery Skills by 12-20%. (Demon Hunter Only)
Reduces cooldown of Preparation by 6-10 seconds. (Demon Hunter Only)
+9-10 Maximum Discipline (Demon Hunter Only)
Reduces resource cost of Cyclone Strike by 20 Spirit. (Monk Only)
Reduces resource cost of Sweeping Wind by 25 Spirit. (Monk Only)
Increases Mystic Ally Damage by 35-50%. (Monk Only)
Reduces cooldown of Seven-Sided Strike by 3-9 seconds. (Monk Only)
Increases Spirit Regeneration by 1.00-2.33 per Second (Monk Only)
Reduces cooldown of Summon Zombie Dogs by 3-9 seconds. (Witch Doctor Only)
Reduces cooldown of Fetish Army by 10-20 seconds. (Witch Doctor Only)
Reduces cooldown of Big Bad Voodoo by 10-20 seconds. (Witch Doctor Only)
Increases Mana Regeneration by 11-15 per second. (Witch Doctor Only)
+155–169 Maximum Mana (Witch Doctor Only)
Reduces resource cost of Secondary Skills by 4-6 Arcane Power. (Wizard Only)
Reduces cooldown of Archon by 10-20 seconds. (Wizard Only)
Reduces cooldown of Teleport by 4-6 seconds. (Wizard Only)
Increases Life of Mirror Images by 35-50%. (Wizard Only)
+13-15 Maximum Arcane Power (Wizard Only)

Critical Hit Chance Increased by 3–6%
empty socket

Gloves, BIS: Rares or IK's Irons if you're a barb

Tasker and Theo
http://us.battle.net/d3/en/item/tasker-and-theo

add one more guaranteed affix:
Critical Hit Chance Increased by 6-10%
+1 Random Magic Properties instead of 2
Chance to reduce enemy armor by 10% on hit

Frostburn Gauntlets
http://us.battle.net/d3/en/item/frostburn-gauntlets

now adds 9-10% to Cold Damage
Cold skills deal 15-30% more damage
add 3 more guaranteed affixes:
Critical Hit Damage increased by 35-50%
+46-60 Resistance to All Elements
+80 Cold Resistance
Chance to cast Frost Nova on hit

Gladiator Gauntlets
http://us.battle.net/d3/en/item/gladiator-gauntlets

now Each Hit Adds +252-324 Life
+10-12% Life instead of +6-7%
add one more guaranteed affix:
2.20-2.50% of Damage Dealt Is Converted to Life
instead of one Random Magic Property add one of 3 Magic Properties (varies)
+120-169 Intelligence
+120-169 Dexterity
+120-169 Strength

Magefist redesigned to ilvl 63
http://us.battle.net/d3/en/item/magefist

Adds 9-10% to Fire Damage
Fire skills deal 15-30% more damage.
Attack Speed Increased by 8-9%
+46-60 Resistance to All Elements
+80 Fire Resistance
Chance to molten your enemies

Bracers, BIS: Lacuni Prowlers

Wondrous Deflectors
http://us.battle.net/d3/en/artisan/blacksmith/recipe/wondrous-deflectors

add 2 guaranteed affixes:
+46-60 Resistance to All Elements
Chance to reflect 30% of all incoming damage
(would work similar to Reflect Damage affix on elites, with animation when it's active)

Promise of Glory
http://us.battle.net/d3/en/item/promise-of-glory

23-25% extra gold and mf
now Critical Hit Chance Increased by 6%

Slave Bonds completely redesigned for Inferno
http://us.battle.net/d3/en/item/slave-bonds

One of 3 Magic Properties (varies)
+120-169 Intelligence
+120-169 Dexterity
+120-169 Strength

+10-11% Movement Speed
+2 Random Magic Properties
Chance to move faster (additional +12% ms above cap) for a short period of time

Shoulders, BIS: Vile Ward

Death Watch Mantle redesigned to ilvl 63
http://us.battle.net/d3/en/item/death-watch-mantle
lower dps than Vile Ward, but resource regen included

+327-569 Life on Hit
+5% Life
+161-175 Armor
+61-80 Resistance to All Elements

One of 3 Magic Properties (varies)
+126-169 Intelligence
+126-169 Dexterity
+126-169 Strength

Increased resource generation and Magic Properties (varies, one of 5):
Mana: 6 per second and +105-119 Maximum Mana (Witch Doctor Only)
Arcane Power: 0.5 per second and +13-15 Maximum Arcane Power (Wizard Only)
Hatred: 1 per second and +9-10 Maximum Discipline (Demon Hunter Only)
Fury: 8% generated and +13-15 Maximum Fury (Barbarian Only)
Spirit: 8% generated and Increases Spirit Regeneration by 1.00-2.33 per Second.

15-35% chance to explode with knives when hit by enemies.

Seven Sins
http://us.battle.net/d3/en/artisan/blacksmith/recipe/seven-sins

now +41-66 Resistance to All Elements instead of Arcane Resistance

Belts, BIS: The Witching Hour

new class of item - Holy Belt for Monk

The Holy Alliance
320–355 Armor
new possibility of gain life steal for Monks, they deserve it as a second melee class, and they don't have passive skill like Barbarian

One of 2 Magic Properties (varies)
+90-100 Dexterity
+170-200 Dexterity

Increases Spirit Regeneration by 1.00-2.33 per Second (Monk Only)
2.70-3.00% of Damage Dealt Is Converted to Life
+41-60 Resistance to All Elements

Chance to summon Mystic Ally on hit

New Set
Aranoch's Lost Heritage

The Prophecy
Legendary Set Wand

977.4–1302.0 (high possible dmg here because of low avg dmg of orb, and low aps of wand)
Damage Per Second

1.40 Attacks per Second (we need to be sure it won't be used for cm wizz)
+(numbers to tweak) Arcane Damage (so it won't make rares and Echoing Fury obsolete, and won't be used for Archon Build with Triumvirate)
+41–50% Damage
+150–169 Intelligence
Critical Hits grant 9–10 Arcane Power (Wizard Only)
+1 Random Magic Property (making socket possible)

Helded once by powerful archmage Viz-Ghul from Aranoch, who protected the city of Lut Gholein.

Alliance of Aranoch
Legendary Set Orb

+(28–110)–(29–370) Damage (lowest avg dmg legendary orb)
+170–200 Intelligence
+13–15 Maximum Arcane Power (Wizard Only)
Critical Hits grant 5–10 Arcane Power (Wizard Only)
Critical Hit Chance Increased by 9.0–10%
Increases Attack Speed of Secondary Skills by 9-20%
+1 Random Magic Property

The source of unlimited wisdom and arcane power. Emanates with glowing energy.

Set bonus:

2 armor spells can be active at a time
Reduced Arcane Power cost of Secondary Skills by 50%

Tal Rasha's Brace
http://us.battle.net/d3/en/item/tal-rashas-brace

add one more guaranteed affix: Attack Speed Increased by 8-9%

Blackthorne's Notched Belt
http://us.battle.net/d3/en/item/blackthornes-notched-belt

add one more guaranteed affix: +90-100 Vitality

Hellcat Waistguard
http://us.battle.net/d3/en/item/hellcat-waistguard

now regenerates 316-400 Life per Second - add team healing aura on equip that uses that affix

add 2 guaranteed affixes:
adds 5-6% to Fire Damage
reduce damage from elites by 5-6%

Ageless Might
http://us.battle.net/d3/en/item/ageless-might

add 2 more guaranteed affixes:

+78-83 Strenght
+227-379 Life on Hit

Example of weapons adjustment and redesigning Shields:

Fragment of Destiny
http://us.battle.net/d3/en/item/fragment-of-destiny
making socket possible

add one more guaranteed affixes:
+1 Random Magic Properties

Wizardspike
http://us.battle.net/d3/en/item/wizardspike
making a rival for chantodo - trade off between all res and chantodo's set bonus

dps range increased from 658.1–1030.6 to 658.1–1155.6

add one more guaranteed affix:
+1 Random Magic Properties

Last Breath
http://us.battle.net/d3/en/item/last-breath
to benefit from "Slain enemies rest in pieces" lets add ls

add one more guaranteed affix:
2.20-3.00% of Damage Dealt Is Converted to Life

The Gidbinn
http://us.battle.net/d3/en/item/the-gidbinn

dps range increased to 652.4–1285.1
+220–260 Intelligence
31–35% Better Chance of Finding Magical Items
+205–219 Maximum Mana (Witch Doctor Only)
Chance to summon a Fetish when attacking
Fetishes fights till they die (includes summoned from Fetish Army)
+1 Random Magic Property
empty socket

Another item could give us ability to transfer Locust Swarm on dogs, and spread the disease! :)

Inna's Reach - BIS 2H: Skorn
http://us.battle.net/d3/en/item/innas-reach
alternate route for monks

add 2 more guaranteed affixes:
Critical Hit Damage Increased by 59-120%
Lightning skills deal 15-25% more damage

Danetta's Creed Set Bonus:

+130 Dexterity
Now Increases Damage Against Elites by 7%

add two more guaranteed affixes:
Reduces resource cost of Archery Skills by 25%
Increases Attack Speed of Secondary Skills by 12%

Danetta's Revenge
http://us.battle.net/d3/en/item/danettas-revenge

dps range 693.7–1202.5 instead of 693.7–1116.0

Danetta's Spite
http://us.battle.net/d3/en/item/danettas-spite

dps range 693.7–1202.5 instead of 693.7–1116.0

Natalya's Slayer
http://us.battle.net/d3/en/item/natalyas-slayer

dps range 612.0–1093.5 instead of 612.0–853.8
add 3 more guaranteed affixes:
Critical Hit Damage Increased by 66-100%
2.20-2.50% of Damage Dealt Is Converted to Life
Increases Attack Speed of Archery Skills by 12%

edit: more 2H's revised, no nerf for Skorn - buff for the rest:

Immortal King's Boulder Breaker BIS: Skorn
http://us.battle.net/d3/en/item/immortal-kings-boulder-breaker
making it useful while not going the high crit dmg way

One of 4 Magic Properties (varies)
Increases Critical Hit Chance of Overpower by 5-13% (increased from 2-8%)
Increases Critical Hit Chance of Whirlwind by 5-13% (from 2-8%)
Increases Critical Hit Chance of Seismic Slam by 5-13% (2-8%)
Reduces resource cost of Hammer of the Ancients by 3-10 Fury (from 1-5)

add one more guaranteed affix:
empty socket

The Grandfather BIS: Skorn
http://us.battle.net/d3/en/item/the-grandfather
going for survivability but sacrificing high dps from Skorn

Defiance Aura on equip - increases armor by 10%, active for all party members

now +2 Random Magic Properties instead of 1

Warmonger BIS: Skorn
http://us.battle.net/d3/en/item/warmonger
let's go hp regen way

dps range increased to 847.4–1439.0

Healing Aura on equip, active for all party members - 434-772 Life per Second

add one more guaranteed affix:
+15-16% Life

Heart Slaughter redesigned to ilvl63 BIS: Skorn
http://us.battle.net/d3/en/item/heart-slaughter
let's go for damage - but in a different way than Skorn

dps range increased to 710.4–1391.1

Chance to double the damage of your Critical Hits

Schaefers's Hammer BIS: Skorn
http://us.battle.net/d3/en/item/schaeferss-hammer
straight adjustment to dps range

dps range increased to 910.8–1457.9

Maximus BIS: Skorn
http://us.battle.net/d3/en/item/maximus
once again damage - but in a different way than Skorn

now +10-25% Damage to Demons

add one more guaranteed affix:
Increases Damage Against Elites by 6-10%

about time to do something with shields:

Stormshield
http://us.battle.net/d3/en/item/stormshield

add 2 more guaranteed affixes:
Critical Hit Chance Increased by 9-10%
Increases Damage Against Elites by 4-5%

instead of +170-200 Strength, one of 3 Magic Properties (varies)
+170-200 Intelligence
+170-200 Dexterity
+170-200 Strength

Ivory Tower
http://us.battle.net/d3/en/item/ivory-tower

now reduces damage from melee attacks by 9-15%
regenerates 312-420 life per second
add one more guaranteed affix: life on hit 321-367

Lidless Wall redesigned to ilvl63
http://us.battle.net/d3/en/item/lidless-wall

now +41-66 Resistance to All Elements
Attack Speed Increased by 8-10%
instead of one of 24 Magic Properties one of 58 Magic Properties (varies) - similar to SoJ
increased chance to be shielded when hit by enemies - once every 20s (from 25), duration increased to 3s - from 1s.

few more:

The Traveler's Pledge
http://us.battle.net/d3/en/item/the-travelers-pledge
making it useful - since set bonus give crit damage, let's focus on a chance to do those critical hits

add one more guaranteed affix:
Critical Hit Chance Increased by 9-10%

The Compass Rose
http://us.battle.net/d3/en/item/the-compass-rose

add one more guaranteed affix:
Attack Speed Increased by 8-9%

set bonus to Endless Path revised:
set is designed around mf rather than dps, lets give it a boost

+100 Vitality
Critical Hit Damage Increased by 50%

add one more guaranteed affix:
40% Better Chance of Finding Magical Items

Tal Rasha's set bonus revised:

(2) Set:

Adds 3% to Fire Damage

(3) Set:

Adds 3% to Lightning Damage

(4) Set:

Adds 3% to Cold Damage
Increases Arcane Power Regeneration by 2.50 per Second

Other topics with my ideas:

What's your most useless passive and skill? Buff them!
http://us.battle.net/d3/en/forum/topic/7319952329

Game changing legendaries? Let's go deeper
http://us.battle.net/d3/en/forum/topic/8480728506

Fixing item diversity problem - flexible Item Level
http://us.battle.net/d3/en/forum/topic/7004696112
Edited by fhantomPL#1840 on 5/27/2013 2:43 AM PDT
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Normally dont post on these types of threads, but pretty good stuff here. Too bad it would never make it in.
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frost burn gauntlet is actually pretty insane if max roll. Just think of it as a soj but on hand slot.

a max roll frost burn actually out dps perfect roll trifecta.

with addition of crit dmg and 2 affix roll, it would be pretty much the new bis for wiz/dh.
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Yeah pretty good job on this. Most of the time these fantasy gear posts are eye rolling bad but these seem legit. I hope bliz continues to tweak things in a similar fashion.
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frost burn gauntlet is actually pretty insane if max roll. Just think of it as a soj but on hand slot.

a max roll frost burn actually out dps perfect roll trifecta.

with addition of crit dmg and 2 affix roll, it would be pretty much the new bis for wiz/dh.


Yeah, look down it's one of the builds I'm using that revolves around Elemental Arrow+FrostArrow, Frostburn and Stone of Jordan.
A Unique Build for DH 500-600K Crits with EA!
http://us.battle.net/d3/en/forum/topic/7384088513

@OP
I don't agree with your redesign of Frostburn simply because you removed Cold Skills do 30% More Damage and you replaced it with 35-50% CHD which is WEAK compared to the former, I think you don't understand how powerful Frostburn Gauntlet is, if I have to redesign it just adding 1 Random Property is enough, because a Frostburn with CC+IAS or CC+CHD or CC+Dex/Int is simply too powerful.

I also don't agree with the Gladiator Gauntlets getting Lifesteal on top of all that other fix, it's too powerful.

Also the Magefist and Deathwatch Mantle it's too powerful . . .

The other Legendary items you imagined are okay and acceptable.

________________________________________________________________________________
JaceAltair EU Server
http://eu.battle.net/d3/en/profile/JaceAltair-2678/
A Unique Build for DH 500-600K Crits with EA!
http://us.battle.net/d3/en/forum/topic/7384088513
DH Stun Build Trolling Elites and Ubers on MP10
http://us.battle.net/d3/en/forum/topic/7178978741#1
Edited by JaceAltair#2678 on 12/27/2012 7:47 PM PST
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12/27/2012 07:46 PMPosted by JaceAltair
don't agree with your redesign of Frostburn simply because you removed Cold Skills do 30%


i didn't - i added new affixes, but maybe this was misleading so I've edited main post. actually you guys are right - 2 magic properties on frostburn and magefist would be too powerful, edited that one. regarding gladiator gauntlets - JaceAltair i disagree with your point to remove ls affix - the whole purpose of that item is having another unique option to leech hp, because unless you're a barb, classes are very limited in this; fixed the values though. also, wearing them, would mean that you don't want trifecta gloves with nice dps, frostburn and magefist - you wan't to stay alive for lower dps. same thing with death watch mantle - either better dps with vile ward or more resource regen.

thx for your feedback guys!

12/27/2012 05:31 PMPosted by Loretaint
Normally dont post on these types of threads, but pretty good stuff here. Too bad it would never make it in.


i do hope, that someday a blue post will arrive with information, that this feedback actually was passed to developer team - even if they don't change anything, i'd like them to read this at least once, would mean a lot.

any feedback on holy belt as well?
Edited by fhantomPL#1840 on 12/28/2012 2:22 AM PST
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12/28/2012 02:12 AMPosted by fhantomPL
i didn't - i added new affixes, but maybe this was misleading so I've edited main post. actually you guys are right - 2 magic properties on frostburn and magefist would be too powerful, edited that one. regarding gladiator gauntlets - JaceAltair i disagree with your point to remove ls affix - the whole purpose of that item is having another unique option to leech hp, because unless you're a barb, classes are very limited in this; fixed the values though. also, wearing them, would mean that you don't want trifecta gloves with nice dps, frostburn and magefist - you wan't to stay alive for lower dps. same thing with death watch mantle - either better dps with vile ward or more resource regen.


I see, well I think having CHD on Frostburn as a guaranteed affix is not necessary, in my own opinion, it already has Armor, +Healthglobe/Potion bonus though no need to add RA to it. What I'd like to see with Frostburn though is +1 Random Magic Property so it gets a chance to roll CHC or IAS, also the Frost Nova nice addition to it.

The reason I disagree with the first Gladiator Gauntlet suggestion is because you already gave it 800-900 LOH and then added LS on top of it then it also has Life% which in my eyes makes it a little too overpowered. I agree with the LOH being higher but not giving it LS, and they are guaranteed rolls.

About the Deathwatch Mantle, the Resource regeneration is a good addition, however if you then just give it RA+Armor it would not be more different than a Vile Ward in terms of Defense. . . What I'd like to see for a Deathwatch Mantle is this;

Death Watch Mantle redesigned to ilvl 63
http://us.battle.net/d3/en/item/death-watch-mantle

7-9% Increased Attack Speed
One of 3 Magic Properties (varies)
+190-250 Intelligence
+190-250 Dexterity
+190-250 Strength
Increased resource generation (varies):
Mana: 4 per second.
Arcane Power: 0.5 per second.
Hatred: 1 per second.
Fury: 8% generated.
Spirit: 12% generated.
Melee Attackers take 40,000-60,000 Damage.
Chance to Explode with Knives when hit by an Enemy.

That way you'll have options; Do I choose Vile Ward for its Defense Armor/RA/Hp Regen or do I choose Deathwatch Mantle for Resource Regen and DPS?

________________________________________________________________________________
JaceAltair EU Server
http://eu.battle.net/d3/en/profile/JaceAltair-2678/
A Unique Build for DH 500-600K Crits with EA!
http://us.battle.net/d3/en/forum/topic/7384088513
DH Stun Build Trolling Elites and Ubers on MP10
http://us.battle.net/d3/en/forum/topic/7178978741#1
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12/28/2012 02:44 AMPosted by JaceAltair
That way you'll have options; Do I choose Vile Ward for its Defense Armor/RA/Hp Regen or do I choose Deathwatch Mantle for Resource Regen and DPS?


well if you add ias to death watch mantle and such a good primary stat along with regen resource and high melee attackers take dmg, it will be bis even without all resistance and armor. it will be op especially for cm wizz. personally i'd like to see a bit more conservative approach, that just seem a little bit too drastic for me, but it's still idea that deserves a thought. i've adjusted values here and there - thx for the feedback, really appreciate that; i'll add new items later.
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I think that they need to bring back the 2 discipline regeneration of the legacy Natalya's set.
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12/28/2012 03:47 AMPosted by fhantomPL
well if you add ias to death watch mantle and such a good primary stat along with regen resource and high melee attackers take dmg, it will be bis even without all resistance and armor. it will be op especially for cm wizz. personally i'd like to see a bit more conservative approach, that just seem a little bit too drastic for me, but it's still idea that deserves a thought. i've adjusted values here and there - thx for the feedback, really appreciate that; i'll add new items later.


Well it has 5 Resource Regen and 3 Base stat that can vary, so it will be quite hard to get the combination you need, you could get Str with Hatred Regen or Int with Spirit Regen, it won't be better than a Vile Ward because you can't roll Vitality, Armor or Resist All so you're going to sacrifice Defense, a Vile Ward can also Roll higher Stats, but then just for the sake of it, let's add one more Affix;

Death Watch Mantle redesigned to ilvl 63
http://us.battle.net/d3/en/item/death-watch-mantle

7-9% Increased Attack Speed
One of 3 Magic Properties (varies)
+190-250 Intelligence
+190-250 Dexterity
+190-250 Strength
Increased resource generation (varies):
Mana: 4 per second.
Arcane Power: 0.5 per second.
Hatred: 1 per second.
Fury: 8% generated.
Spirit: 12% generated.
Melee Attackers take 40,000-60,000 Damage.
Chance to Explode with Knives when hit by an Enemy.
Take 10-20% More Damage from Melee Attackers.

Now that could work :D question now is are you willing to get hit? :)
Edited by JaceAltair#2678 on 12/28/2012 3:55 AM PST
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Another thread by a player who thinks he/she is entitled. BiS items give you a goal to work towards. If every item can be BiS then your removing the one feature that promotes the game longtivity.
Edited by Slay#1754 on 12/28/2012 4:26 AM PST
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Options are not allowed! Must all strive for 1 item!
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Good constructive work here. I would be on board with these ideas. Definitely heading in the right direction. The game no matter how long it takes u is allllllll about Inferno. With the new mp system, low lvl legendarys are practically useless being u level so fast u r always looking for new gear.
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12/28/2012 04:26 AMPosted by Slay
Another thread by a player who thinks he/she is entitled. BiS items give you a goal to work towards. If every item can be BiS then your removing the one feature that promotes the game longtivity.


i sincerely hope you're not thinking that way. more items that can serve different role with different builds, more variety and many different ways to how the game is played for people is, I believe, in line with developers philosophy. everyones running in same gear in the end is blatantly boring and dull.

Options are not allowed! Must all strive for 1 item!


nice sarcasm there : -)

12/28/2012 03:54 AMPosted by JaceAltair
Now that could work :D question now is are you willing to get hit? :)


heh, lol'ed on that one. that would be fun!
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new stuff added - main post edited as well.

new class of item - Holy Belt for Monk

The Holy Alliance
320–355 Armor
new possibility of gain life steal for Monks, they deserve it as a second melee class, and they don't have passive skill like Barbarian

One of 2 Magic Properties (varies)
+90-100 Dexterity
+170-200 Dexterity

Increases Spirit Regeneration by 1.00-2.33 per Second (Monk Only)
2.70-3.00% of Damage Dealt Is Converted to Life
+41-60 Resistance to All Elements

Chance to summon Mystic Ally on hit

Example of weapons adjustment and redesigning Shields:

Fragment of Destiny
http://us.battle.net/d3/en/item/fragment-of-destiny
making socket possible

add one more guaranted affixes:
+1 Random Magic Properties

Inna's Reach - BIS 2H: Skorn
http://us.battle.net/d3/en/item/innas-reach
alternate route for monks

add 2 more guaranted affixes:
Critical Hit Damage Increased by 59-120%
Lightning skills deal 15-25% more damage

Natalya's Slayer
http://us.battle.net/d3/en/item/natalyas-slayer
making it useable - ls included

dps range 612.0–973.5 instead of 612.0–853.8
add 2 more guaranted affixes:
Critical Hit Damage Increased by 66-100%
2.20-2.50% of Damage Dealt Is Converted to Life

about time to do something with shields:

Stormshield
http://us.battle.net/d3/en/item/stormshield

add 2 more guaranted affixes:
Critical Hit Chance Increased by 8-10%
Increases Damage Against Elites by 9-10%

instead of +170-200 Strength, one of 3 Magic Properties (varies)
+170-200 Intelligence
+170-200 Dexterity
+170-200 Strength

Ivory Tower
http://us.battle.net/d3/en/item/ivory-tower

now reduces damage from melee attacks by 9-15%
regenerates 312-420 life per second
add one more guaranted affix: life on hit 321-367

Lidless Wall redesigned to ilvl63
http://us.battle.net/d3/en/item/lidless-wall

now +41-66 Resistance to All Elements
Attack Speed Increased by 8-10%
instead of one of 24 Magic Properties one of 58 Magic Properties (varies) - similar to SoJ
increased chance to be shielded when hit by enemies - once every 20s (from 25), duration increased to 3s - from 1s.
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Bump for more opinions.
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12/27/2012 05:31 PMPosted by Loretaint
Normally dont post on these types of threads, but pretty good stuff here. Too bad it would never make it in.

this.

You know people said there was something wrong.

Blizzard did something. They improved the drop rate.

But this only showed how bad the whole item system actually is. How many flaws it has.

Good constructive work here. I would be on board with these ideas. Definitely heading in the right direction. The game no matter how long it takes u is allllllll about Inferno. With the new mp system, low lvl legendarys are practically useless being u level so fast u r always looking for new gear.

lol you would be online with any gimie gimie idea you see. BIS is not ment to be an easy thing to get. We already have players clearing the game in mp10 when is enough enough.

there is a difference between "not easy to get" and "almost impossible to get".

The whole system is at the moment done in a way where you play for a long time but you dont feel rewarded.

Look. I dont mind if I have to play one or two months to find a Mempo. If its a good one.

But the problem is you play some time, you find 2, 3 or even 4 mempos, but they are ALL useless because it is so random.

Thats a system like a slot machine, not a treasure hunt. I dont mind some randomness. Like if you get a mempo with 3CC or 5CC. But the system we have is way to random. Where one mempo is basically a brimstone and another one can be worth 5billion gold ... it simply doesnt feel rewarding because you get TO many legendary items of the same type with no quality on them.

And I have found so far around 3 mempos, 3 skorns, 3 echoing fury, 2 lacunis and a lot of other lvl63 and set items which dont even have a chance to be usefull.
Edited by CrniVuk#2227 on 12/29/2012 11:48 AM PST
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Great ideas dont think blizz would ever listen tho

there does need to be more variety and it needs to be a head scratcher when deciding what item set to use
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12/29/2012 11:43 AMPosted by DeadRu
lol you would be online with any gimie gimie idea you see. BIS is not ment to be an easy thing to get. We already have players clearing the game in mp10 when is enough enough.


so you would rather have few items in the game that are totally op and the rest of it completely useless, dropping fiery brimstones on the floor? actually playing with different approach, like using increased cold skills dmg with decent stats (new frostburn gauntlets) or having other multiple choices, could be fun for a change, you know?

Thats a system like a slot machine, not a treasure hunt. I dont mind some randomness. Like if you get a mempo with 3CC or 5CC. But the system we have is way to random. Where one mempo is basically a brimstone and another one can be worth 5billion gold ... it simply doesnt feel rewarding because you get TO many legendary items of the same type with no quality on them.


this.
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