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Love the gem ideas.
I made a thread a long time ago with same idea. Mine however was that gems could combine together for different base stats,
example a topaz and a ruby would make a glittering ruby. same with all other combinations.
Would make gem hunt alot more fun and create a gold sink as these gems would cost alot.
Rainbow diamond wouldn't work because you would just socket it then remove it until you got the desired stats (and therefore be pretty darn strong)
If you made Black diamond in Helm increase your thorns by 100% you would single handedly make thorns viable, with all the black gems you would be able to get upwards of 200k reflect damage (maybe need to nerf the % actually lol)
Also I do feel that current gems need some sort of buff for weapon slot, ruby, amethyst, and topaz are just so weak because they don't add a scaling% like emerald does (ruby should increase weapon damage by a %, etc.)
Adding more types of gems with interesting properties would definitely solve multiple problems (lack of build diversity, slowing interest in current loot, lack of reason to run different areas). Of course this could also be solved with jewels but this would create a better buzz effect (IMO "just got a jade!" beats "check out the stats on this jewel!")
I love the idea that certain gems only drop in certain situations (e.g. Gaven the Thief). As an additional thought, you could avoid lots of issues with OPness and farming, by making them drop from Snowflakes (the extremely rare purple guys in "A Unique Collection" achievement). Some of the Snowflakes almost never appear, so if you had to find a snowflake just to get the 50% (e.g.) chance of a drop, it would keep them ridiculously rare and people would have great reason to explore every inch of the world with every game they launched.
Plus since the locations of the snowflakes within a level is so random and you'd have to specifically click on the dropped gem, it would be almost impossible for botters to attempt to farm them.
Cool ideas, I have a thread on a concept for Diamonds and Skulls and was working on one for shield sockets. (shields being very under-powered because of the lack of a unique socket effect)
This is the link for anyone interested
I love this game as is, but I'm all for more than four things to socket into gear.
That being said...um...I'm really not getting why some of your proposed new gems have affixes that some gems already have...
Black Diamonds have Thorns? Topazes already have that.
Skulls add Life on Hit? Amethysts already do that.
Like I said, I totally agree that there should be more than just four gems. In fact, I will go on record saying Blizzard is a pack of morons if they don't do like they did with Lord of Destruction and add a ton of stuff to put into sockets with the inevitable expansion pack(s), and even put more than just the gems people expect, like Diamonds and Sapphires. It'd be great to see a variety...garnets, lapis lazuli, turquoise, etc.
But this list's affixes could use tuning.
how about this :
Angel's Tear (as legendary)
Helm : 5% chance to double all stats for 30 sec when get hit (1 min cooldown)
Weapon : 10 % chance to triple critical hit damage
Others : + 25 All Resistance, + 250 Armor
Edited by Alfian#6710 on 1/3/2013 11:04 AM PST
Some of the D2 rune affects (not the runewords) should come back as well.
enhanced damage (Ohm)
crit damage % (Lo)
Freeze target-Cannot be frozen (Cham) (lol would love this one even if it's like 0.00001 drop chance )
damage reduced (Ber)
faster hit recovery (Shael) Reduced CC length in D3 afaik.
Just realized how much easier is to navigate Arreat Summit's item section... Shows how fancy looks are not everything on sites.
I think the some of the coolest affixes they could put on items that go in sockets would be effect based and not damage or life based. You could dramatically change the build diversity without majorly impacting balance.
Edited by kcmojoe#1461 on 1/3/2013 12:31 PM PST
Made an idea for a diamond over a month ago.
It my look like it but it is not to strong when you think about how much of a difference would be made in DPS when putting one of these in armor instead of main stat gem and the loss of life when you put one of these in a helm.
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