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I noticed that the "Damage_Weapon_Bonus_Delta#Physical" raw attribute is calculated incorrectly. For example,
I would have thought the Delta would be 41 (334 - 293). Is this intended?
Edited by z0oks#1525 on 12/19/2012 12:23 PM PST
The error is that you did not read the bonuses the right way.
Based on the formula:
min = (weapon_min + weapon_bonus_min) * weapon_percent_bonus
the text information
"+293 Minimum Damage",
does mean that min in increased by 293 and max is increased by 334.
It's what you found in attributeRaw: bonus_min = 293 and bonus_delta = 334.
Hope it helps.
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