Bored. At work. Decided to satisfy a question I had.

While working on a spreadsheet for hitting attack speeds of 3.00 and 2.73 I came across a mathematical curiosity. Several actually.

ex.

Chants Will with 6 IAS and 0.20 AS calculated as:

(1.4*1.06)+0.20=1.684

Is that last decimal actually used for the attack speed calculation that appears in the details box....or is the rounded number (1.68) used.

The only way that you can hit an attack speed of 3.00 (this is a rounded number...likely the one that shows up in the details box in game) is if you use the attack speed of the weapon as it shows in the item box (1.68)....and not the "actual" un-rounded number (1.684).

(if you can hit 3.00 exactly, then its possible that you may or may not actually be at the 3.00 breakpoint....depending on rounding. In which case, its behooves you to do the math manually).

While working on a spreadsheet for hitting attack speeds of 3.00 and 2.73 I came across a mathematical curiosity. Several actually.

ex.

Chants Will with 6 IAS and 0.20 AS calculated as:

(1.4*1.06)+0.20=1.684

Is that last decimal actually used for the attack speed calculation that appears in the details box....or is the rounded number (1.68) used.

The only way that you can hit an attack speed of 3.00 (this is a rounded number...likely the one that shows up in the details box in game) is if you use the attack speed of the weapon as it shows in the item box (1.68)....and not the "actual" un-rounded number (1.684).

(if you can hit 3.00 exactly, then its possible that you may or may not actually be at the 3.00 breakpoint....depending on rounding. In which case, its behooves you to do the math manually).

Edited by PieHole#1628 on 1/4/2013 12:42 PM PST