01/04/2013 01:41 PMAlso, dodge is not effective against about 5 affixes, two of which are the most deadly in combination (RD/Electrified).
Posted by Junger
Electrified is dodge-able. This was actually the specific case in my mind that was a strong argument towards int/dex vs int/str.
Against these mobs often what happens if your not 'quite' up to snuff sustain wise if your life goes down halfway, then a new shards pops on, allowing LoH to heal you to 90% before it breaks, then taking you to 40% until a new shards permits you to get healed to 80%... back and forth slowly bring you down through attrition.
Dex would actually fix that just as easily as strength. Strength would have its effect on both RD and electrify, while dex would have >2x the effect on electrify to make up for its 0 effect against RD.
Molten/RD/Desc/Plague isn't, which sucks for certain, but plague is completely negligeable and molten avoidable mostly.
But you guys are correct, if RD is giving you trouble, stick with strength. Generally I consider dex because often those 'attrition' situation are caused by the fact I dont want to have to clear out every single malok/fallen shaman/spearman or herald of pest. before I down that RD/electrify pack. Dodging a fireball allows my LoH to get caught up and get my life back to full between each shards, while otherwise I'd slowly get brought down to 0 life from all the projectiles.
Moving and giving up my stunlock is a time waster, so I'd rather be able to just tank through it and take out the ranged dudes after the pack is downed. dex > str for this purpose.