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ups i change it, it got a huge mana problem i thinks this build is more okay for me
this is build im going to try first for pvp
basic idea is to use toad, hex and horrify for cc + kiting, and use sb+haunt for dmg (like others mentioned for its homing).
Anyone try hexing something then casting toad w/ toad of hugeness? If you havent seen it yet, make a game and find a single mob to hex then cast the toad. Found it kinda funny to watch lol.
edit: apparently toad of hugeness doesnt work on players :P oh well
Edited by Ghebee#1834 on 1/15/2013 5:49 PM PST
Hehe, looks like my intuition pre-PTV patch wasn't too bad with this build. I would tweak it a bit though of course. What passives are you guys using (since mana regen seems to be a non-issue)?
Here is a build I came up with. It is hard to know how much of an issue mana regen will be without trying it out in practice:
Results from last night playing my Monk (75K DPS) vs. another godly Monk (190K DPS), a well geared 85K DPS doggie WD and perma SS DH...
Doggies killed everyone. It's like a constant stream of Fallen Maniacs :D
Great Skills in PvP:
Spirit Walk pisses everybody off....
Sacrifice Build is OP
Sooooo many fun skills
Edited by Frigg#1154 on 1/16/2013 4:50 PM PST
Just to post the thought people have on SOJ's
A friend of mine tested this and they are saying that players seem to not be elites so other then the other buffs such as mana, etc. they are saying the 30% does not show on the tests and they did not sub the riing with another they tested with ring and empty slot.
Maybe some of you on PTR can verify further.
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