Diablo® III

SNS CD PING and you

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hey mystikal i would to see how ur stats change if u scoundrel for the extra 3 cc, it would be interesting to see even one run
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Ghom MP8

80s / 79s = avg ~ 79.5s

70,625,208 HP / 80 seconds = 882815.1 eDPS. 882815.1/ 122399 = 7.212 multiplier.

122399 cause i have 6%bonus to elites and with scoundrel but i took off scoundrels gear to remove his dps as an effect

did i calc it rite tho my multiplier seems very ok for 95-120ms ping

i made sure to bring ghom to top left corner of map too before i turned on sa and started timer, etc

2.74aps, 53cc, 217 crit dmg


When I saw 4.xx multiplier I was like whoa, something is wrong haha that's more like it 7.21
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No follower, MP8

Latency: 74 Sheet DPS: 122,609

83 second kill, 7.43 multiplier

Edit: Started stopwatch just before engaging.

APS: 3.04
CC: 52.5
CD: 225

Multiplied 83 x Sheet DPS and then divided Ghom's HP (75,625,208) by that product.

My latency has been bouncing around a lot--could have been higher than when I started the kill. Right now it is in the 120s, so let me retry
Edited by Ossian#1946 on 1/16/2013 8:20 PM PST
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ossian what is ur aps, crit chance, and crit dmg cause our dps is similar but ur latency is way better than mine

and how did u get a 7.43 multiplier?
Edited by SteelPhantom#1820 on 1/16/2013 8:16 PM PST
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Did another run, latency began at 82 and ended at 86 (average 84).

86 second kill, 7.17 multiplier.
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01/16/2013 08:01 PMPosted by SteelPhantom
hey mystikal i would to see how ur stats change if u scoundrel for the extra 3 cc, it would be interesting to see even one run


With scoundrel using no weapon and no hellfire ring, took 142s and 141s at 138.6k dps.
Avg 141.5s, 7.055 multiplier, up from 6.97 multiplier. Still around 103 ms.
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01/16/2013 08:33 PMPosted by Mystikal
hey mystikal i would to see how ur stats change if u scoundrel for the extra 3 cc, it would be interesting to see even one run


With scoundrel using no weapon and no hellfire ring, took 142s and 141s at 138.6k dps.
Avg 141.5s, 7.055 multiplier, up from 6.97 multiplier. Still around 103 ms.


wow there goes my theory of 50 cc being way better than anything in the 40s :)
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deleted (see next post)
Edited by TekkZero#1963 on 1/17/2013 12:25 AM PST
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138,425,408 HP / 100sec kill / 210k sheet DPS solo no folower = 6.9x sheet dps

364% cd
250-300ms ping

This is my best result, i dont see a chance to reach more than 7.5..
either i suck, or just because of ping.. (the chance that i do suck is pretty high)
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killer elite and molitro seem to be anomalies. I wonder what their secret is?
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at ur ping fatamorgana thats is an impressive result, i think u dont suck cause ping seems to be trending as causing low dps multipliers, but i think the ping is being cancelled out by ur impressive crit dmg
Edited by SteelPhantom#1820 on 1/17/2013 12:11 AM PST
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Updated Stats (hopefully this is a little easier to read):
n = 17
------------------------
List of Players (Ranked By Slowest-to-Fastest Latency with Accompanying DPS Multiplier)
novice = 500ms/3.4x
worx = 300ms/4.95x
Fatamorgana = 275ms/6.9x
tekkzero = 129ms/6.9x
Vikesfan353 = 125ms/6.62
killerElite = 116ms/7.76x
flowmotion = 108.5/6.23x - Removed from correlation, since aps is 2.18aps
SteelPhantom = 107.5ms/7.21x
Mystikal = 103ms/7.05x
molitro = 100ms/7.7x
Worloega = 100ms/6.72x
cykikvisage = 98ms/6.72x
Ossian = 74ms/7.43x and 84ms/7.17x
ximae = 55ms/8.1x
boozor = 55ms/8.4x
aimless = 24ms/8.8x

Correlation Coefficient: r=-0.9067, p <0.0001
Bootstrapped Correlation Coefficient (Lower 5th Percentile): r = -0.5739, p = 0.0201
Best Fit for Predicted DPSMultiplier: DPSMultiplier = latency*-0.0098 + 8.3608 (with normR = 2.35)

And here's a graph for those interested: http://imageshack.us/photo/my-images/543/paperdpsvslatency.jpg. Note: A few values may not be present in the graph, as it's a bit older than the above table; however, it should show the general trend.
Edited by TekkZero#1963 on 1/17/2013 1:24 AM PST
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Forgot to mention, in my latency (250-300), 2.73 BP and 3.01 BP makes no difference (ok maybe 2-4 second difference, very marginal) even though the dps is around 1-2k higher in 3.01 BP but reduced CD by 30%,

Damn that latency, i'll stick with 2.73 (LoH gained higher though in 3.01 BP)
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Just thought I would do a couple runs to add some more data. Not sure how you guys calculate all this, but here is what I got.

MP7
No Follower
Gohm health: 50,446,580
Sheet DPS: 144689.50
Attack Speed: 2.33
Crit Chance: 42.00%
Crit Damage: 357.00%

Ping: approx. 101-116
Speed w/ Meteor: approx. 53 sec
Speed w/o Meteor: approx 55 sec
Edited by flowmotion#1756 on 1/17/2013 12:42 AM PST
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@flowmotion: Did you use Evocation with the measurement without using Meteor? In general, I'm shying away from anything that isn't stardard in the typical SNS build.

In general, if I made a mistake and added a datapoint that isn't standard SNS, please correct me. :)
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@flowmotion: Did you use Evocation with the measurement without using Meteor? In general, I'm shying away from anything that isn't stardard in the typical SNS build.

In general, if I made a mistake and added a datapoint that isn't standard SNS, please correct me. :)


Went back and used evocation without using meteor and the time was approximately 56 seconds. All other variables remained the same.
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@flowmotion: So you're looking at an effective multiplier of 6.23. Here's how you calculate it: 50446580/(144689.50*56) = 6.23. I'll add u to the above list.
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Thanks TekkZero! My data doesn't really fit in nicely with everyone else. Then again, my attack speed is pretty low...
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Yeah that's very much worth noting and I'll remove your data point from the correlation, but I'll leave you in the list. Thanks for the heads up and for contributing (your datapoint is still useful). We may have to start considering some basic stat requirements (such as meeting at least the 2.51aps breakpoint, but probably we should even do the 2.73aps breakpoints). My biggest concern is if you were ever running out of AP.
Edited by TekkZero#1963 on 1/17/2013 1:15 AM PST
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I would agree on the 2.73aps requirement. Only ran out of AP at the beginning. Once you get going it really isn't a factor. I'm sure with extra procs at a higher attack speed I could shave off 5+ seconds making the data fit a little better.
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