hellgate london was a good game actually. the only bad thing about it was how repetitive the environment had been. but how is diablo3 better? i spent about the same time playing d3 and hellgate london (while I was forced to quit the latter due to the server shutdown). I don't see any reason for playing d3 though, because it just comes down to grinding the hell out of act 3 for exactly what? For getting better at grinding act3 - how awesome is that.
First of all if you really think you must grind A3 then you just dont understand the game. It does not matter where you grind, every lvl 63 mob can drop the best items in the game.
You can go A1-A4 and kill stuff there, dont think that only A3 is valid because you saw it on a stream. These people only do A3 because its a little % faster on xp, thats all.
Secondly, how could you surive at D2 when everything you could do was killing Baal, Pindle, Shenk, Meph and Countess?
Add Travi and Sanct for Runes if you like.
You had like 7 maps to play at D2.[/quote]
diablo 2 offered the possibility to
i) speedlevel a character of yours by pulling him. this way it took close to no time to get to at least level 70 from when on it got interesting to play around with fun builds (i am talking pre 1.10(!))
ii) join duel leagues, d2 was NOT just pve, it was actually quite interesting in pvp. at least it offered an incentive to farm items.
iii) really make a build work given a pre-planned set of items - without being able to set your characters stats, how do characters differ? the only way to give your character an edge over other is to grind hard to get a high paragon lvl.
it had usefull charms, uniques, set items, runewords,... for a wide variety of builds.
all these things have been reiterated from time to time on the forums (btw: that character that shows up if you check my profile is not my real one. i am from the eu and the game placed me on the US server first - i had my fair share of diablo 3, meaning i actually played many classes on inferno).
the handful of patches certainly improved the game, but they feel like improvised quick fixes rather than fully planned out changes.
edit: regarding a possible addon and d2's vanilla state:
it is indeed true that d2 out of the box was not the greatest game of them all, but it had the mechanics to build something great on top of it. this is what d3 lacks.
it starts with totally awkward stat bonuses, damage ranges that have a variance like crazy (more the less, only crit counts), cooldowns on skills and so on.
how would one, say, reimplement an optional feature to be able to set stat points? firstly, this would not work because there are no requirements on items, secondly if i get + 300 int/dex/str on ONE item, what are 5 points worth? everything is totally out of scale - it seems like someone came up with the idea that large numbers are "uber-cool".
it's the basic mechanics that prohibit the addon to be any better.