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I am still shocked and amazed by how some people think around here.
you kind of miss the point...
this game is still called diablo, it is still a sequel, it is not "wow light" or a new brand. expecting a certain diablo-esque feel is just a logical consequence, but - however - there is little to none! rename diablo 3 to "titan 1" or whatever and you are good to go with all your changes. when i first heard about the "auto-level-up feature", i certainly raised an eyebrow. i asked myself how it character-development would go in a diablo-way if the game was designed that way - rightfully so: it just DOES not work, it's like an even more simplified version of wow. also the cooldown and everything borrows from MMOs but not from any of the diablo series.
it is like if the new hitman did not offer you any ability to hide, did not offer you any way to silently work your way towards the target but actually forced you to kill everyone on your way. some players might actually still like a game like this, but naming it "hitman" misleads people expecting gameplay & feel of the original series.
just as pointed out earlier: after the first few patches diablo 3 went from bad to decent. still, all the fixes feel like quick-and-dirty approaches to repair a broken system. if the fundamental mechanics are lacking, there is no way to patch things. so yes, for me and most of the diablo community this game is not only a huge letdown but was ruined by design decisions that were obviously made by someone who DID not meet the qualifications mentioned in the most recent job offering (that is, actually KNOWING anything about the diablo universe).
to conclude: there is nothing wrong in liking the game - but at the same time, looking at the whole thing as objectively as possible, this is not a diablo game. and it was a diablo game we were waiting for, not yet another dumbed down h'n's.
just one thing to add:
the REALLY sad thing is the success of diablo 3. it was blizzard's reputation and the brand that got people buying it. in the end it's all about the profits - and diablo 3 almost certainly did well enough in that regards to be called a success. with a CEO that hates games numbers are even more important than satisfied customers. one can just hope that at some point in time this whole fiasco will backfire.
Edited by Limbonic#2127 on 1/18/2013 1:44 PM PST
I'm bemused by the number of comments that suggest that the community doesn't have it right when they focus their blame on this employee, now leaving the project.
The leader of any project is not necessarily directly 'responsible' for everything that happens on the project, but they ARE 'accountable' for the decisions and direction.
Jay, you've left the D3 project, and it's still not even finished. You rushed out a pvp product that simply checked of the final 'to do' box on your CV, so that you can move on.
Here's some logic for you. If the arena pvp system "didn't have the depth to keep people playing" and didn't satisfy Blizzard's standards as an entertainment product, why the hell did you decide to CUT IT DOWN into this dueling system, and release that? Hell, it's not even right to call it a dueling system. Its a one-arena free for all with zero depth, or balance. Bottom line is, surely this pos doesn't meet Blizzard's high standards. Dueling is actually randomly fighting someone else wherever you want out in the world. Go play WoW and duel someone there, and you'l get what 'Dueling' is. /facepalm
Either that or your being moved on, as people suggested, by Blizzard FOR making incredibly contradictory design decisions like this (not to mention the absolute PR nightmare you must have been for this organisation). I mean the absolute nonsense comments I've heard come out of you, or your supporting CM' mouth are rediculous (and lets face it, CM's are your mouth to the players). 'We don't feel pvp gear really meets what the diablo franchise is all about' ? Srsly? And you think the RMAH meets what the diablo franchise is all about? You think not having LAN play meets what the diablo franchise 'is all about'. Get real!
I recently celebrated my 16 year anniversary of being a fan of the Diablo franchise. I'm still here hoping this game reaches its potential. Believe me it really DOES have the potential, as the base gameplay IS great. It's all the bullcr@p that got lumped on top of it that hasn't worked out so well. I can't believe you dedicated 7 years of your life to this project, and you still couldn't finish it. You were either out of your depth in the arpg genre, or you are more suited to work on non AAA titles.
Lets both hope you learned something from this, for the sake of whatever you move on to.
too little too late. what this game needs is a complete overhaul, which would really surprise me if it happened, given the amount of money some people regrettably spent on it. I sincerely hope the lesson was learned from this hole fiasco. Better luck next time, Jay.
Lets all face it... the game is not dead and it certainly won't die without a fight. It has a great canvas to work with, now it just needs reworked and brought back to life!
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