This thread saddens me greatly. I know that the Battle.net forums have earned a reputation for rough justice, but I do not believe justice is being served by how people are speaking about Jay’s departure from Diablo III.
I am very proud of the Diablo franchise and what the team was able to accomplish with Diablo III. As a gamer I have enjoyed the game and played for many, many nights with friends and family. I’m not, however, going to use that as an excuse. The Diablo community deserves an even better game from Blizzard and we are committed to improving it. We have a talented team in place and have no intention of stopping work on Diablo III until it is the best game in the franchise.
I’m the only person in this thread who has actually worked with Jay. I hired Jay to head up the Diablo project and had the pleasure of getting to work with him, both in building the team and designing the game. He has great design instincts and has added so much to the franchise with his feel for visceral combat, boss battles, and an unparalleled knack for making it fun to smash bad guys. I’ve worked with many, many designers at Blizzard and Jay is one of the best. He has a great career at Blizzard ahead of him and I guarantee that you will enjoy Jay’s game designs in future Blizzard games.
If you love Diablo as much as we do, then please continue to let us know how you feel we can improve the game. If you still feel the need to dish out blame, then I would prefer you direct it at me. I was the executive producer on the project; I hired Jay and I gave him advice and direction throughout the development process. I was ultimately responsible for the game we released and take full responsibility for the quality of the result.
Rob, I fell in love with blizzard when first playing a little SNES title by the name of Blackthorne. I only open with that statement to give a better gauge of where I am coming from and how long I have been playing blizzard products.
Diablo III failed. It really is that simple. I simply cannot fathom how the game received a green light, given it's state at release. It's mind-boggling to imagine how you can ask how to improve the game when there has been a steady and near non-stop overload of communication as to exactly how you can go about that. It's nearly insulting that you pose that question to Diablo fans now, at this stage.
So many things were called in advance here. So many questions were raised, people were nervous and couldn't understand so many design choices from the limited amount of the game we could see with the Beta, however our passions overrode our fears. "Surely they have this worked out". Just look at the first gameplay trailer you guys released for D3. Now look at what we have. "Something" happened to the game and it got gutted big-time. It was dumbed down to the point of being uninteresting.
The complete and utter lack of communication from the devs since it's release is staggering. What's more staggering is the blatant disregard for the fans you should have been making the game for in the first place. All we ever hear is the same thing, "what can we do to improve the game". Maybe it's time you actually tried listening, instead of just posting PR-esque responses that come off disingenuous and just add more fuel to the fire.
I am not here to be cruel or make personal attacks. If you want the anger and frustration of diablo fans aimed at you, that is your call and so be it. IMHO, It literally is too little, too late at this juncture. Unless you are going to re-work the entire game, because its infrastructure is inherently flawed. People say it's just a game....that is true, and my life goes on, however I had never had so much love for an IP before. Diablo and Sanctuary were hallowed terms. Now they mean a fraction of what they once did, and for me personally, it would be tough to ever give Diablo another chance.