This thread saddens me greatly. I know that the Battle.net forums have earned a reputation for rough justice, but I do not believe justice is being served by how people are speaking about Jay’s departure from Diablo III.
I am very proud of the Diablo franchise and what the team was able to accomplish with Diablo III. As a gamer I have enjoyed the game and played for many, many nights with friends and family. I’m not, however, going to use that as an excuse. The Diablo community deserves an even better game from Blizzard and we are committed to improving it. We have a talented team in place and have no intention of stopping work on Diablo III until it is the best game in the franchise.
I’m the only person in this thread who has actually worked with Jay. I hired Jay to head up the Diablo project and had the pleasure of getting to work with him, both in building the team and designing the game. He has great design instincts and has added so much to the franchise with his feel for visceral combat, boss battles, and an unparalleled knack for making it fun to smash bad guys. I’ve worked with many, many designers at Blizzard and Jay is one of the best. He has a great career at Blizzard ahead of him and I guarantee that you will enjoy Jay’s game designs in future Blizzard games.
If you love Diablo as much as we do, then please continue to let us know how you feel we can improve the game. If you still feel the need to dish out blame, then I would prefer you direct it at me. I was the executive producer on the project; I hired Jay and I gave him advice and direction throughout the development process. I was ultimately responsible for the game we released and take full responsibility for the quality of the result.
Well for starts i understand that your primary focus beforehand was world of warcraft and Jay's experience is in RTS.. Im sure jay does and will have a great and bright future in blizzard in a outlit that plays to what he can bring to the table. You are the creative director my question to you would be if you guys went back and played and brainstormed about what made diablo 1 + hellfire and diablo 2 + lod so great. At what point did makeing drops around a pay to win auction house system was a good idea? I understand the reason behind it D2JSP ebay and so forth. You wanted people to have a outlit to buy items and not get scammed for that reason alone i cant fault you for thinking of customer security first.
What we can fault the creative director for is Item stats that first of are so random and meaningless that finding anything of relivence is like playing the worst lotto system on the planet. The stat system is so broken its laughable at best. Items in game should have only rolled reverent stats based on the item and class type they are associated with. We were not asking for everything to be perfect and omg everything is a upgrade but rewarding and meaningful does have its advantages or at least reverent which this current system fails in both aspects. Core game play as far as stat allocations should have been included. Also we understand that yours and jays background Are different they don't reflect ARPG yours is wow and his is RTS. But there was relivence to it. World of warcraft stat system and scaled down for casual play does not fit a ARPG You guys should have realized this. Not to mention baseing your entire stat system on gear dependency was a huge step backwards. It could have had some merret if stats on the items actually rolled properly and made actual sence but they do not.
We wont even get into story. As far as graphics go graphically its ok. its better when you use DarkD3 only because it actually tones down the massive Glow effect that you guys decided to bring in from wow to make everything shinier. There should have been a option in graphics settings to turn this off as it washes out alot of art detail.
Crafting should have been reverent from day 1. Not only that you should have had the ability to actually be able to craft some attributes to it.. As a crafted item is not a found item..
I could keep going but alas this post is getting long as is.
Final note you keep asking for feed back there has been almost a years worth of feed back with little to no reply's from developers.
Another part is transparency. Keeping the community informed about what is going on what there trying to address seems to not be the for-front anymore.