Diablo® III

One question for ur dev team

I am simply curious, why does your dev team need so much time to build up fixes for the PTR server? I was looking at list of known issues and they seem easy to fix, 1-2 days of work. Why do we have to wait like 3 months for a live update? Why can't they do theyr job in a productive and fast way? Are they like drinking coffe all day and coding when they feel in the mood? Other companies can offer updates weekly while Blizzard ninjas its way through months..Diablo 3 has real big problems that I and the rest of the community wait to be fixed, many like myself included don't play the game like we played Diablo 2 and it's ok, we understood Diablo 3 needs time but can't wait years to recieve the diablo experience I was looking for. I sure hope the new director will take real action and maybe put the team to work. All the updates so far were very good but I have the feeling they took less to build up and you guys just buy time for the expansion release. As for Jay Wilson, nice job with the combat system off hat for that, the rest I can't admit I love just because I am not into MMO and don't enjoy the simple auto made stuff. Diablo is all about freedom of the gameplay while you Jay delivered us restrictions. Anyway I aplaud your decision to offer the game to a better mind made for this type of game, I wish you good luck to your feature project (hope it's a MMO so you can make some players happy)

P.S. I think Diablo 3 was an experiment for the new game you are working on
Edited by ZaSpecialist#2378 on 1/18/2013 9:00 AM PST
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Because they heard you would be around and that it would upset you. That's why they are doing it. Because, you are important.
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Community Manager
One statement I’ve seen over and over on these forums and elsewhere are proposals for “easy” fixes and overarching assumptions about how long implementation for a variety of changes “should” take.

The reality is, game development is a hugely iterative and time-consuming process, with many people involved along the way. Design takes time, Coding takes time, art takes time, QA takes time: you name it. There are also multiple steps in the pipeline for each and every proposed change and bug fix, no matter how minor, and what issues are being worked on in what order and by who can and do change as new matters arise. Sometimes extra testing is also needed for bugs that come back broken and need to be retested, because we didn't want them to go live with a bad fix.

While there may indeed be a list of known issues and bugs that run alongside some patches, for every one you are aware of, there can be dozens or hundreds being worked on behind-the-scenes that you likely never be aware of. We do things just as quickly as we can, but even then, it’s a process that takes time.
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01/18/2013 06:09 PMPosted by Vaeflare
The reality is, game development is a hugely iterative and time-consuming process, with many people involved along the way. Design takes time, Coding takes time, art takes time, QA takes time: you name it.


So the many years of development before release wasn't enough...?
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01/18/2013 06:13 PMPosted by Xort
The reality is, game development is a hugely iterative and time-consuming process, with many people involved along the way. Design takes time, Coding takes time, art takes time, QA takes time: you name it.


So the many years of development before release wasn't enough...?


...
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One statement I’ve seen over and over on these forums and elsewhere are proposals for “easy” fixes and overarching assumptions about how long implementation for a variety of changes “should” take.

The reality is, game development is a hugely iterative and time-consuming process, with many people involved along the way. Design takes time, Coding takes time, art takes time, QA takes time: you name it. There are also multiple steps in the pipeline for each and every proposed change and bug fix, no matter how minor, and what issues are being worked on in what order and by who can and do change as new matters arise. Sometimes extra testing is also needed for bugs that come back broken and need to be retested, because we didn't want them to go live with a bad fix.

While there may indeed be a list of known issues and bugs that run alongside some patches, for every one you are aware of, there can be dozens or hundreds being worked on behind-the-scenes that you likely never be aware of. We do things just as quickly as we can, but even then, it’s a process that takes time.


I just wish others knew this too.
I have friend who does coding as well, and gods be damned is it a pain, not to mention the headaches you people must get staring at billions of lines of code everyday @_@

PS: aww i miss the little cat avatar

~Regards
A Rampant AI~
Edited by ShadowStarr5#1189 on 1/18/2013 6:21 PM PST
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!.

Your question was answered promptly.

2

It is true, game development, programming, approval and implementation take a lot.

3

If you can do better with you game company, I implore you to do so, sell 16 mill copies and at the snap of a finger fix things like they never happened.

01/18/2013 06:13 PMPosted by Xort
The reality is, game development is a hugely iterative and time-consuming process, with many people involved along the way. Design takes time, Coding takes time, art takes time, QA takes time: you name it.


So the many years of development before release wasn't enough...?
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He asked you too... So tell me why other companies can makes game faster, better, patches with more content? Okey, it takes all time, but it cant be the apology, because in absolute value, your next patch 1.0.7 has no value against patches of other games or Diablo 2 compared to year 2000-2005.

Just see how good crafting systems are in other games, and you think that we will be happy with one usable amulet recipe and other recipe wont be usable, because there arent stats, etc?
Marquise gems has same problem.... No motivation to craft it for 4 int and you had nice opportunity to make perfect gold sink and increase diversity with high end stat/aura on this gem.
Edited by zobudeny#2800 on 1/18/2013 6:31 PM PST
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This game is not even half what d2 was.. And there was at least 7-8 years in development?

How is it that some independent game companies crank out far more content and depth in 1/10th of the time?

Is this the result of a large company corporate atmosphere? So many hoops to jump through and people to please it make take 15-20yrs to finish the final product?
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01/18/2013 06:09 PMPosted by Vaeflare
The reality is, game development is a hugely iterative and time-consuming process, with many people involved along the way. Design takes time, Coding takes time, art takes time, QA takes time: you name it


You had 7 years.
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90 Night Elf Hunter
0
01/18/2013 06:28 PMPosted by Deadlysynz
How is it that some independent game companies crank out far more content and depth in 1/10th of the time?


Name one.
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7 years i see why
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Name one.

POE, Torchlight 2 and also Diablo 2 had much faster development for his age.
Edited by zobudeny#2800 on 1/18/2013 6:32 PM PST
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I really wish a blue post wasn't wasted on this toxic thread.
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Sometimes, many people create a cluste


Playing to the pitchfork crowd, this time around it only took one person! :p
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90 Night Elf Hunter
0
01/18/2013 06:32 PMPosted by zobudeny
Name one.


POE, Torchlight 2 and also Diablo 2 had much faster development for his age.


None of those have the quality that Diablo 3 has.

And certainly TL2 doesn't have the staying power. We shall see about PoE.
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