Diablo® III

One question for ur dev team

01/19/2013 04:05 PMPosted by Suedomsa
TL2 has far more staying power than D3 could ever hope to have at the moment. A complete overhaul of the item system is needed in D3.

That is true, especially when comparing both games side by side. Unfortunately neither of these games have the pull to play for 11 years unlike D2 however TL2 at least has the endgame in place for whenever the player decides to come back to the game.
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I am simply curious, why does your dev team need so much time to build up fixes for the PTR server? I was looking at list of known issues and they seem easy to fix, 1-2 days of work. Why do we have to wait like 3 months for a live update? Why can't they do theyr job in a productive and fast way? Are they like drinking coffe all day and coding when they feel in the mood? Other companies can offer updates weekly while Blizzard ninjas its way through months..Diablo 3 has real big problems that I and the rest of the community wait to be fixed, many like myself included don't play the game like we played Diablo 2 and it's ok, we understood Diablo 3 needs time but can't wait years to recieve the diablo experience I was looking for. I sure hope the new director will take real action and maybe put the team to work. All the updates so far were very good but I have the feeling they took less to build up and you guys just buy time for the expansion release. As for Jay Wilson, nice job with the combat system off hat for that, the rest I can't admit I love just because I am not into MMO and don't enjoy the simple auto made stuff. Diablo is all about freedom of the gameplay while you Jay delivered us restrictions. Anyway I aplaud your decision to offer the game to a better mind made for this type of game, I wish you good luck to your feature project (hope it's a MMO so you can make some players happy)P.S. I think Diablo 3 was an experiment for the new game you are working on

The response
One statement I’ve seen over and over on these forums and elsewhere are proposals for “easy” fixes and overarching assumptions about how long implementation for a variety of changes “should” take. The reality is, game development is a hugely iterative and time-consuming process, with many people involved along the way. Design takes time, Coding takes time, art takes time, QA takes time: you name it. There are also multiple steps in the pipeline for each and every proposed change and bug fix, no matter how minor, and what issues are being worked on in what order and by who can and do change as new matters arise. Sometimes extra testing is also needed for bugs that come back broken and need to be retested, because we didn't want them to go live with a bad fix.While there may indeed be a list of known issues and bugs that run alongside some patches, for every one you are aware of, there can be dozens or hundreds being worked on behind-the-scenes that you likely never be aware of. We do things just as quickly as we can, but even then, it’s a process that takes time.

I'm glad I find posts and responses like these. It really helps me see how arrogant posts can sound and moreso how my own can sound that way even when I don't realize it.

Hats off to Vaeflare, great response.
Edited by AxeLord#1992 on 1/19/2013 4:56 PM PST
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You are kidding me...where exactly is the staying power so far? the game population has dropped exponentially. perhaps if they implement something more in the future, sure, but as it stands now? D3 has very little "staying" power


Diablo 3 is in the top ten games on Xfire. It also is number 2 in its genre on Amazon.

Not too shabby for a four-act hack and slash RPG released nine months ago.


I honestly don't think you know what staying power is. Short term popularity and sales do not mean staying power. Again, I point to the current game population in relation to its sales. Unless major changes are made, this game will not have zero chance of being considered a long-term popular game. After GUTS is released for TL2, the game will have infinite replayability...which was the entire point of releasing a modding tool
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01/18/2013 06:43 PMPosted by Ryaskybird


POE, Torchlight 2 and also Diablo 2 had much faster development for his age.


None of those have the quality that Diablo 3 has.

And certainly TL2 doesn't have the staying power. We shall see about PoE.
No one was talking about the game design or the artwork, we all know that is exceptional, we were talking game depth, and making use of resources. There is a reason things takes so long over at Blizzard and it's all about greed $$$$.
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Dont like the game? Dont play it.
Like the game? play it.

Very simple.

What a stupid statement saying other games are better than d3, why not go and play that game instead of d3!

Stop posting bla bla bla yada yada yada on the forum.
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Dont like the game? Dont play it.
Like the game? play it.

Very simple.

What a stupid statement saying other games are better than d3, why not go and play that game instead of d3!

Stop posting bla bla bla yada yada yada on the forum.


dont like the response? dont respond.
like the response? write reply

very simple

what a stupid statement saying other responses are better than others, why not respond than responding.

stop posting wah sob sob que que on the forum.


This is a forum of a game I'm playing why not? lol

Btw checking on your reply don't you know how to copy paste and just edit? again lol
Edited by ThePwet#6321 on 1/19/2013 5:32 PM PST
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One statement I’ve seen over and over on these forums and elsewhere are proposals for “easy” fixes and overarching assumptions about how long implementation for a variety of changes “should” take.

The reality is, game development is a hugely iterative and time-consuming process, with many people involved along the way. Design takes time, Coding takes time, art takes time, QA takes time: you name it. There are also multiple steps in the pipeline for each and every proposed change and bug fix, no matter how minor, and what issues are being worked on in what order and by who can and do change as new matters arise. Sometimes extra testing is also needed for bugs that come back broken and need to be retested, because we didn't want them to go live with a bad fix.

While there may indeed be a list of known issues and bugs that run alongside some patches, for every one you are aware of, there can be dozens or hundreds being worked on behind-the-scenes that you likely never be aware of. We do things just as quickly as we can, but even then, it’s a process that takes time.

1. "Simple fix" could mean a "simple concept", not "simple to implement & debug fix".
2. It takes a long time to change some numbers to "balance" crap?
3. Even if you started development halfway (give or take a year) through the time between D2 and D3, you've had a good 5-7 years. For what many have been calling a beta.

(Usually I'm on the more defensive side, but I'm grumpy this week...)
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It's not the time needed, it's about how many people are still left on the project. In 150 people you can to a lot of work. In 10 it's hard.

Wow ads content each month and it's not hard to code and ballance because there are over 150 people working. Here I pray there are more than 10. I worked at Ubisoft and now own my own company so basically I know when people try to bull!@#$ you by saying it takes time.

It takes time if you don't have people on it.
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lol sure. if you think its so easy to make a game, lets see you make a one for ios or android.
I don't think you quite got what he was saying.

Also, people have different roles within the company. For example, a lead designer (such as Jay Wilson) is responsible for, pretty much the framework of a game. A lead designer needs to have a vision for the game, have his detailed ideas and concepts documented for which the team can work off of. This is essentially the game itself written down on paper.

He will then communicate with his team (who are specialists in their field) so that they can produce that particular part in the game, for example, cinematics, sound, etc.

No, "one person" is responsible for everything, which is how you are making it sound. For me to be reputable in your eyes, I have to make a whole game by myself, on your stated platform of choice even when I am not a specialist in as many fields as required to make an entire game by myself.

Even Torchlight 1 and 2, were made by a group of what, 26 people? To be successful at making a game, even an indie game, you need a team that specializes in important parts of the game in order to successfully produce it. You need a programmer, artist, sound director, lead designer, etc.


Anyone can say "if I had blizzard's resources, I could do a better job of making a better game." Well prove it then with something simple.

You can make an ios game with one person. If this guy thinks he can "fix" a game that probably cost close to 100m to make, surely he's smart enough to gather a small team and figure out how to make a successful ios game? In fact it should be super easy for him since he wouldnt have to answer to anyone but himself.
Edited by Monsta#1979 on 1/19/2013 6:33 PM PST
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Interesting response from Vae, pretty much what I'd expect from my experience developing apps (business ones not games). One thing I'm curious about though - some fixes *are* quick. Do you guys have a policy about frequency of releases?

When I was working on a major project we'd only ever release a small fix by itself if it was an emergency bugfix (ie: it would cost us or our clients money). Normally small incremental fixes would be built up and added to small improvements and we'd release them in a quarterly major update. So just wondered if you guys have a specific schedule that you shoot for, eg: monthly, bi-monthly, quarterly? Or do you have a number of fixes goalpost (eg: 10 fixes, 20 fixes)? Or is it a lot more fluid?
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diablo 3: 12years
path of exile: 1year,ho wait its 12times less


D3 = "7 years".. clearly not the case - if it is, yikes.
PoE = 6 years iirc.. still much better than D3 in this current state and is only going to get better.
Edited by iatethem#1370 on 1/19/2013 7:50 PM PST
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FIX THE COVETOUS SHEN QUEST THAN PLEASE. YOU SAID YOU WOULD DO IT SOON. EITHER REMOVE VICTORY SO MY HOURS OF LIFE WERE NOT WASTED OR GIVE ME ENOUGH GOLD TO PAY FOR THESE TROLLISHLY PRICED AH ITEMS.
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Remember when you bought games and good, bad or ugly that's what you got? Yep, I'm old.

This game made me miss that.

Too many unnecessary changes got made to make some Huggies Heros happy. The game had a point and direction at first right? By people in the video game industry right? Why take advice from people that have to make the same burger three times to get one right? Makes no nense to me. Easier doesn't = better.

The development team wasted time making this game easier instead of making new things for guess who... you crybabies. They felt bad that their monsters beat you up.

They probably didn't intend to invest a whole lot more manpower into this game. 12 years of development was probably rather costly. You should be thankful a blue responded to this garbage without pinning a diaper medal to your post.
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I have a couple "easy" solutions that "should take" 10 minutes or so;

Ban the dumb asses.

or

Shut down the forums.
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Anyone consider that maybe why current development has been slow is because developers are constantly on the forums reading all this stuff instead of actually working on the game? Perhaps they care so much that some days all they have time to do is read the endless walls of text on here...

Not sure what the business model/policies of blizz/activision are but perhaps they are required by the higher ups to take time and read all complaints made on the forums. After all it costs more to get new customers than it does to keep existing ones.

I propose an experiment. No more posting complaints for a good month and we'll judge the validity of my theory based on the amount of development represented in the next big unannounced patch.
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